Releases: StarCoreSE/SCModRepository
Releases · StarCoreSE/SCModRepository
TT4.7-pre1
What's Changed
- Fix for issue #1453 by @ari-steas in #1454
- Restore Reversion by @CommodoreChet in #1455
- Update Cubeblocks_Alloworks.sbc by @BadM0dder in #1456
- Explaining that I cannot disable darkstars check to have the gun purp… by @BadM0dder in #1457
- going to try removing visual fade for further performance improvements by @BadM0dder in #1458
- make spectator cam not draw the out of bounds lines by @InvalidArgument3 in #1459
- Maybe a fix for "sticky" sharetrack by @ari-steas in #1462
- delay settings load by @CommodoreChet in #1463
- swap atlas for oneshot weps by @InvalidArgument3 in #1464
- timed preset switch bind for spectator cam by @InvalidArgument3 in #1466
- Handle player disconnects by @Pas2704 in #1470
- disable hit effect on electron by @BadM0dder in #1469
- change model on rlx bullet from generic to explosive just in case by @BadM0dder in #1472
- tweak disconnect warning by @InvalidArgument3 in #1474
- le apostrophe face by @InvalidArgument3 in #1475
- certified web edit moment by @InvalidArgument3 in #1476
- ShareTrack & SUGMA Changes by @ari-steas in #1468
- Blastplate nerfs by @BadM0dder in #1422
- SUGMA-TDMZ Zone HUD Updates by @ari-steas in #1477
- Bonfire visibility push by @BadM0dder in #1478
- fix ai spawner, let it retry if it fails, make battlespawner distribute evenly by @InvalidArgument3 in #1483
- More Robust Null Handling by @CommodoreChet in #1484
- [SUGMA] AutoBalance by @ari-steas in #1485
- should probably sync the autobalance command by @ari-steas in #1486
- battlespawner automated config and namespace fixes by @InvalidArgument3 in #1487
- Update battlespawner.cs by @InvalidArgument3 in #1488
- ensure autospawner is server only by @InvalidArgument3 in #1489
- ensure serverside stuff 2 by @InvalidArgument3 in #1490
- Revert "ensure serverside stuff 2" by @InvalidArgument3 in #1491
- Delay Load by 100 Ticks by @CommodoreChet in #1492
- Try Again by @CommodoreChet in #1493
- Rip decals (except the SA networkteststick) by @InvalidArgument3 in #1495
- add null checks to thrusterfx by @InvalidArgument3 in #1498
- Add Domination Gamemode & Grid Respawns by @ari-steas in #1505
- Improved Domination Behavior & HUD by @ari-steas in #1509
- Update Desc. | Mild Balance Adjustments by @CommodoreChet in #1510
- Update APES_WeaponTurret.cs by @BadM0dder in #1501
- Update F3andF2WeaponParts.cs by @BadM0dder in #1500
- Emergency SUGMA Hotfix by @ari-steas in #1511
- ! by @ari-steas in #1512
- serverside and cleanup for scpracticeai spawner by @InvalidArgument3 in #1513
- Hercules MAC is BACK by @FP-Anomaly in #1514
- Tentative Herc Update by @FP-Anomaly in #1515
- Saber Tweaks by @FP-Anomaly in #1517
- Rewrite Respawns by @ari-steas in #1516
- Multiplayer-compatible cockpit insertion upon respawn by @ari-steas in #1519
- Test upload by @ari-steas in #1520
- New Field Generator by @CommodoreChet in #1521
- Fix poor tracking reliablity with respawns by @ari-steas in #1522
- Update FieldGenerator_Core.cs by @CommodoreChet in #1523
- oh by @CommodoreChet in #1524
- Rename Gamemodes by @ari-steas in #1526
- Create upload.txt by @CommodoreChet in #1525
- Fix Siege Mode Crash by @CommodoreChet in #1527
- Update UniversalUpload.yml by @CommodoreChet in #1528
- forgot to iterate CoreWeapons only by @CommodoreChet in #1529
- Update MA_Laser_T2.cs by @BadM0dder in #1502
- please upload by @ari-steas in #1532
- Big update, lots of things by @Darth411 in #1531
- Saber Laser rework by @FP-Anomaly in #1533
- Add BP counter when holding a block. by @ari-steas in #1534
- woops by @CommodoreChet in #1535
- Cleanup && Sync SizeModifier by @CommodoreChet in #1536
- Revert "Add BP counter when holding a block." by @InvalidArgument3 in #1538
- one line fix by @ari-steas in #1539
- Minor tweaks by @FP-Anomaly in #1537
- fix by @CommodoreChet in #1540
- Small Refactor by @CommodoreChet in #1545
- Fixed TDM Hud not displaying points in MP by @ari-steas in #1546
- woops by @CommodoreChet in #1547
- Anomaly sol by @FP-Anomaly in #1544
- Tweaks by @FP-Anomaly in #1548
New Contributors
Full Changelog: TT4.6...TT4.7-pre1
TT4.4-pre1
What's Changed
- Macro Turret model update by @Darth411 in #1130
- Add Armor Highlighting - Another Refactor by @CommodoreChet in #1133
- RealFake Industrial Assembler/Refinery by @CommodoreChet in #1140
- ShareTrack Major Refactor + temp brain stem deactivation of pickme by @Jnick-24 in #1139
- Fix incorrect climbing cost calcs by @Jnick-24 in #1149
- Solaris Balancing by @FP-Anomaly in #1151
- Universal Upload Workflow by @Jnick-24 in #1171
- DOUBLE DENSITY FOR FUSION by @Jnick-24 in #1172
- Syncing Dev branch to live (FAS update to a few weapons) by @TaitKaito in #1176
New Contributors
- @MunasheDov made their first contribution in #1144
Full Changelog: brotato-4...TT4.4-pre1