PreloadJS is a library to make working with asset preloading easier. It provides a consistent API for loading different file types, automatic detection of XHR (XMLHttpRequest) availability with a fallback to tag-base loading, composite progress events, and a plugin model to assist with preloading in other libraries such as SoundJS.
var preload = new createjs.LoadQueue(false);
preload.addEventListener("fileload", handleFileComplete);
preload.loadFile('http://createjs.com/assets/images/png/createjs-badge-dark.png');
function handleFileComplete(event) {
document.body.appendChild(event.result);
}
- Find examples and more information at the PreloadJS web site
- Read the documentation
- Discuss, share projects, and interact with other users on reddit.
- Ask technical questions on Stack Overflow.
- File verified bugs or formal feature requests using Issues on GitHub.
- Have a look at the included examples and API documentation for more in-depth information.
Built by gskinner.com, and is released for free under the MIT license, which means you can use it for almost any purpose (including commercial projects). We appreciate credit where possible, but it is not a requirement.
LoadQueue The main class that manages all preloading. Instantiate a LoadQueue instance, load a file or manifest, and track progress and complete events. Check out the docs for more information.
- Changed re-initialization in LoadQueue.remove(), so that cross origin settings are retained.
- Added a checks for url parsing errors, so that you can see what url is missing a file extension and is breaking LoadQueue.
- Made a small change to XHRRequest's _checkError() to be more Cordova friendly.
- Removed version number from built files, versioning is handled by the Git tags & Bower.
- Added a fallback in ImageLoader._formatResult() to handle iOS6 and other browsers that don't do URL.createObjectURL() properly.