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Engine of Destruction RaceSwap (pre-bug fixing)
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...rchipelagoCampaign/WoL/ap_engine_of_destruction.SC2Map/Base.SC2Data/GameData/UnitData.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<Catalog> | ||
<CUnit id="Odin"> | ||
<ShieldArmor value="3"/> | ||
<ShieldRegenDelay value="10"/> | ||
<ShieldRegenRate value="10"/> | ||
</CUnit> | ||
</Catalog> |
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...rchipelagoCampaign/WoL/ap_engine_of_destruction.SC2Map/Base.SC2Data/UI/FontStyles.version
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Maps/ArchipelagoCampaign/WoL/ap_engine_of_destruction.SC2Map/ComponentList.SC2Components
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Maps/ArchipelagoCampaign/WoL/ap_engine_of_destruction.SC2Map/DocumentHeader
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Maps/ArchipelagoCampaign/WoL/ap_engine_of_destruction.SC2Map/GameData.version
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Maps/ArchipelagoCampaign/WoL/ap_engine_of_destruction.SC2Map/MapInfo.version
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Maps/ArchipelagoCampaign/WoL/ap_engine_of_destruction.SC2Map/MapScript.galaxy
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Maps/ArchipelagoCampaign/WoL/ap_engine_of_destruction.SC2Map/Minimap.tga
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Maps/ArchipelagoCampaign/WoL/ap_engine_of_destruction.SC2Map/Objects
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Maps/ArchipelagoCampaign/WoL/ap_engine_of_destruction.SC2Map/Objects.version
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Maps/ArchipelagoCampaign/WoL/ap_engine_of_destruction.SC2Map/PreloadAssetDB.txt
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[Light] | ||
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[Terrain] | ||
id=Valhalla | ||
path=Assets\Textures\.dds | ||
asset=Creep,CreepEdgeNormal,CreepHeight,CreepNoise,CreepSpecularMask | ||
Light | ||
Soundtrack=Ambience_##id## | ||
TerrainTex=##id##1,##id##2,##id##3,##id##4,##id##5,##id##6,##id##7,##id##8 | ||
[Unit] | ||
id=Odin | ||
Abil=##id##Barrage,##id##NuclearStrike,##id##Wreckage,attack,move,stop | ||
Actor=AP_GimbalZTurret,BlipVisual,CommandUIHarnessAttackProtoss,CommandUIHarnessAttackTerran,CommandUIHarnessAttackZerg,CommandUIHarnessConfirmProtoss,CommandUIHarnessConfirmTerran,CommandUIHarnessConfirmZerg,CommandUIHarnessMoveProtoss,CommandUIHarnessMoveTerran,CommandUIHarnessMoveZerg,CommandUIHarnessRallyProtoss,CommandUIHarnessRallyTerran,CommandUIHarnessRallyZerg,ConfirmationLocalAirAttack,ConfirmationLocalGroundAttack,ConfirmationSyncAirAttack,ConfirmationSyncGroundAttack,ConstructionRefundTextAlly,ConstructionRefundTextEnemy,FlyerShadow,GroundShadow,##id##,SalvagedTextAlly,SalvagedTextEnemy,ShieldImpact,TerrainMgr,UnitPointsTextAll | ||
Behavior=##id##DontDie | ||
Button=Attack,Cancel,Move,MoveHoldPosition,MovePatrol,##id##Barrage,##id##NukeCalldown,Stop | ||
Weapon=##id##,##id##AntiAir | ||
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Maps/ArchipelagoCampaign/WoL/ap_engine_of_destruction.SC2Map/Regions.version
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