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Engine of Destruction RaceSwap (pre-bug fixing)
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SirChuckOfTheChuckles committed Aug 26, 2024
1 parent 86527b5 commit 67ab4b3
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Showing 23 changed files with 3,115 additions and 84 deletions.
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<?xml version="1.0" encoding="utf-8"?>
<Catalog>
<CUnit id="Odin">
<ShieldArmor value="3"/>
<ShieldRegenDelay value="10"/>
<ShieldRegenRate value="10"/>
</CUnit>
</Catalog>
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<?xml version="1.0" encoding="utf-8"?>
<Components>
<Optimized/>
<DataComponent Type="gada">GameData</DataComponent>
<DataComponent Type="info">DocumentInfo</DataComponent>
<DataComponent Type="mapi">MapInfo</DataComponent>
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187 changes: 185 additions & 2 deletions Maps/ArchipelagoCampaign/WoL/ap_engine_of_destruction.SC2Map/Objects

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<Model id="PingWarning"/>
<Model id="BriefingUnitSelectRed"/>
<Model id="BraxisAlphaSkyBox"/>
<Race id="Terr"/>
<Race id="Zerg"/>
<Race id="Prot"/>
<Sound id="Barracks_Explode" Variations="1"/>
<Sound id="Thor_Movement" Variations="0"/>
<Sound id="Medivac_Load" Variations="0"/>
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<Sound id="THorner03BriefingRaynor00017" Variations="0"/>
<Sound id="THorner03BriefingHorner00018" Variations="0"/>
<Sound id="THorner03BriefingTychus00019" Variations="0"/>
<Sound id="TValerian02ATychus00068" Variations="0"/>
<Sound id="TValerian03Horner00044" Variations="0"/>
<Sound id="THorner03Tychus00001" Variations="0"/>
<Sound id="THorner03Tychus00002" Variations="0"/>
<Sound id="THorner03Tychus00003" Variations="0"/>
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<Sound id="THorner03Swann00055" Variations="0"/>
<Sound id="THorner03Tychus00056" Variations="0"/>
<Sound id="THorner03Tychus00057" Variations="0"/>
<Sound id="TTychus02Tychus00017" Variations="0"/>
<Sound id="TZeratul04Mohandar00004" Variations="0"/>
<Soundtrack id="THorner03MusicSwann"/>
<Soundtrack id="THorner03MusicAlt"/>
<Soundtrack id="THorner03MusicEventA"/>
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<Unit id="BreachingCharge"/>
<Unit id="ValhallaDestructibleWall"/>
<Unit id="OdinBuild"/>
<Unit id="AP_Zergling"/>
<Unit id="AP_Roach"/>
<Unit id="AP_Hydralisk"/>
<Unit id="AP_SupplyDepot"/>
<Unit id="AP_Marine"/>
<Unit id="AP_Medic"/>
<Unit id="AP_Barracks"/>
<Unit id="AP_Assimilator"/>
<Unit id="AP_Factory"/>
<Unit id="AP_SCV"/>
<Unit id="AP_CommandCenter"/>
<Unit id="AP_Extractor"/>
<Unit id="AP_CreepTumorUsed"/>
<Unit id="AP_StarportFlying"/>
<Unit id="AP_VoidRayShakuras"/>
<Unit id="AP_RoboticsFacility"/>
<Unit id="AP_PhotonCannon"/>
<Unit id="AP_SpineCrawler"/>
<Unit id="AP_ZealotAiur"/>
<Unit id="AP_SentryAiur"/>
<Unit id="AP_Slayer"/>
<Unit id="AP_Pylon"/>
<Unit id="AP_Stargate"/>
<Unit id="AP_WarpGate"/>
<Unit id="AP_Overlord"/>
<Unit id="AP_Corruptor"/>
<Unit id="AP_Wraith"/>
<Unit id="AP_Refinery"/>
<Unit id="AP_Bunker"/>
<Unit id="AP_MercCompound"/>
<Unit id="AP_Queen"/>
<Unit id="AP_SpawningPool"/>
<Unit id="AP_EvolutionChamber"/>
<Unit id="AP_Spire"/>
<Unit id="AP_ZergMercenaryCompound"/>
</Preload>
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[Light]

[Terrain]
id=Valhalla
path=Assets\Textures\.dds
asset=Creep,CreepEdgeNormal,CreepHeight,CreepNoise,CreepSpecularMask
Light
Soundtrack=Ambience_##id##
TerrainTex=##id##1,##id##2,##id##3,##id##4,##id##5,##id##6,##id##7,##id##8
[Unit]
id=Odin
Abil=##id##Barrage,##id##NuclearStrike,##id##Wreckage,attack,move,stop
Actor=AP_GimbalZTurret,BlipVisual,CommandUIHarnessAttackProtoss,CommandUIHarnessAttackTerran,CommandUIHarnessAttackZerg,CommandUIHarnessConfirmProtoss,CommandUIHarnessConfirmTerran,CommandUIHarnessConfirmZerg,CommandUIHarnessMoveProtoss,CommandUIHarnessMoveTerran,CommandUIHarnessMoveZerg,CommandUIHarnessRallyProtoss,CommandUIHarnessRallyTerran,CommandUIHarnessRallyZerg,ConfirmationLocalAirAttack,ConfirmationLocalGroundAttack,ConfirmationSyncAirAttack,ConfirmationSyncGroundAttack,ConstructionRefundTextAlly,ConstructionRefundTextEnemy,FlyerShadow,GroundShadow,##id##,SalvagedTextAlly,SalvagedTextEnemy,ShieldImpact,TerrainMgr,UnitPointsTextAll
Behavior=##id##DontDie
Button=Attack,Cancel,Move,MoveHoldPosition,MovePatrol,##id##Barrage,##id##NukeCalldown,Stop
Weapon=##id##,##id##AntiAir

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