Twison is a story format for Twine 2 that simply exports to JSON.
It is inspired by Entweedle as a model for how Twine 2 story formats work.
From the Twine 2 story select screen, add a story format, and point it to the url http://lazerwalker.com/twison/format.js
.
From within your story, set its story format to Twison. Choosing "Play" will now give you a JSON file.
Here's an example of its output:
{
"passages": [
{
"text": "This is a passage that goes to [[No Where->nowhere]].\n\nor is to [[somewhere]]?\n\nHere's a [[third link]]\n\nClick [[me->someNode]]",
"links": [
{
"name": "No Where",
"link": "nowhere",
"pid": "3"
},
{
"name": "somewhere",
"link": "somewhere",
"pid": "2"
},
{
"name": "third link",
"link": "third link",
"pid": "4"
},
{
"name": "me",
"link": "someNode",
"pid": "5"
}
],
"name": "First passage",
"pid": "1",
"position": {
"x": "553.3333333333334",
"y": "38.333333333333336"
},
"tags": [
"tag",
"second-tag"
]
},
{
"text": "You found me!",
"name": "somewhere",
"pid": "2",
"position": {
"x": "893.3333333333334",
"y": "241.66666666666669"
}
}
],
"name": "Test",
"startnode": "1",
"creator": "Twine",
"creator-version": "2.0.9",
"ifid": "1881C2BE-C764-4D33-ACC6-7BAEBB6D770A"
}
It aims to maintain all fields provided in Twine's internal XML data, while augmenting with other information where possible. For example, it doesn't touch a node's text contents, but it does parse links to provide a dictionary of links and destination nodes.
The goal of Twison is to make it easy to use Twine as a frontend for forms of storytelling that differ from Twine's default hypertext output. While being able to copy/paste your JSON from Twison's output into some other system is doable, it's easy to imagine how a tighter integration with external systems could make it a lot easier to use Twine as a prototyping tool.
The hope is that this will eventually take the form of some sort of module system that will make it easy for you to create an integration between Twine/Twison and your own engine.
In the meanwhile, if you want to see what a custom integration of Twison might look like with another IF tool, check out Tinsel, a tool that allows you to write telephone-based IF games. Although you can use Tinsel by writing game scripts in its own format, you can also create Tinsel games in Twine, by means of the Tinsel-Twison project.
If you want to hack on Twison itself:
- Clone this repo and run
npm install
to install dependencies. - Make your changes to the unminified code in the
src
folder - Run
node build.js
to compile your source into aformat.js
file that Twine 2 can understand. Alternatively, you can runnode watch.js
to watch thesrc
directory for changes and auto-recompile every time you save.
Running npm start
will start the watch.js
auto-compile behavior, and also start a local web server that serves the compiled format.js
file. By default, this will be available at http://localhost:3000/format.js
. Add that URL as a story format to your copy of Twine 2; every time you save a source file and then re-generate the "Play" view of your story in Twine, it should use the latest version of your code.
This is easier to do with the browser-based version of Twine 2 than with the downloadable copy, as you can just refresh your output page and it'll use the latest version of Twison.
All contributions are welcome! If making code changes, please be sure to run the test suite (npm test
) before opening a pull request.
Twison is licensed under the MIT license. See the LICENSE file for more information.