Skip to content

Commit

Permalink
Correct Unreal's language
Browse files Browse the repository at this point in the history
Signed-off-by: Shauna Gordon <[email protected]>
  • Loading branch information
ShaunaGordon committed May 14, 2024
1 parent 0f48088 commit 7f46f13
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion content/posts/2024-03-05-open-3d-engine.md
Original file line number Diff line number Diff line change
Expand Up @@ -19,7 +19,7 @@ Why get just a new job, when I can get a new job, in an industry I've never work

After getting laid off, several of my once-teammates-now-friends and I were chatting and someone asked "if you could make a radical change to your career, what would you do?" I had responded that I'd love to get into gaming, namely game writing (though I know my experience as an engineer would more likely get my foot in the door in an engineering position). To which one replied with "allow me to introduce you to a friend of mine..."

A few conversations and several hours of game engine research later, and I've now become the principal engineer for an upstart game studio, and a contributor to a particular open source game engine called [Open 3D Engine, or O3DE](https://o3de.org/). We settled on it, thanks to Unity fucking with their pricing, and Unreal preparing to use their own engine-specific language for game programming, instead of the standard C# they had been using (both of which were no-gos for us).
A few conversations and several hours of game engine research later, and I've now become the principal engineer for an upstart game studio, and a contributor to a particular open source game engine called [Open 3D Engine, or O3DE](https://o3de.org/). We settled on it, thanks to Unity fucking with their pricing, and Unreal preparing to use their own engine-specific language for game programming, instead of the standard C++ they had been using (both of which were no-gos for us).

As an engineer, I was attracted to the modular nature of it. Everything is what they call a "Gem." Each Gem is a particular feature, so the editor is a Gem, the rendering engine is a Gem, the physics engine is a Gem, the script graph, and so on and so forth. Combined with its open nature, it makes it perfect for the goal the studio has -- in addition to making games, also making a framework that makes it *easier* to make games.

Expand Down

0 comments on commit 7f46f13

Please sign in to comment.