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v4.15

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@dyanikoglu dyanikoglu released this 19 Feb 08:27
· 273 commits to main since this release
  • [Optimization] Optimize camera system by updating variables with an event based approach, instead of each tick
  • [Fix] Fix various dynamic transition issues because of incorrect value comparison
  • [Feature] Remove requirement of custom trace channel addition into project settings. Use Unreal's default trace channels for pawn and character body.