Supports injecting Cube World mods. DLLs must go in a folder called "Mods".
Get the latest .fip from Releases and place it in the same folder as cubeworld.exe
https://github.com/ChrisMiuchiz/Cube-World-Mod-Launcher/releases
A "Mods" folder should be created in the same folder as cubeworld.exe, and mods should be installed by moving them into the Mods folder. Upon starting the game, you will be asked whether you want to launch with mods. If you click "Yes" a dialog box will display all the mods which have been loaded. If you click "No" then the vanilla game will launch.
All mods MUST include cwmods.h from cwsdk to function. The building environment required for the launcher and loader are the same as for cwsdk.