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Update version to 1.5
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jameds committed Aug 20, 2022
1 parent 2edc840 commit 993b3c9
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Showing 2 changed files with 4 additions and 3 deletions.
1 change: 1 addition & 0 deletions src/config.h.in
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Expand Up @@ -39,6 +39,7 @@
* Last updated 2019 / 01 / 18 - Kart v1.0.2 - Main assets
* Last updated 2020 / 08 / 30 - Kart v1.3 - patch.kart
* Last updated 2022 / 08 / 16 - Kart v1.4 - Main assets
* Last updated 2022 / 08 / 19 - Kart v1.5 - gfx.kart
*/

// Base SRB2 hashes
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6 changes: 3 additions & 3 deletions src/doomdef.h
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Expand Up @@ -149,8 +149,8 @@ extern char logfilename[1024];
#else
#define VERSION 1 // Game version
#define SUBVERSION 4 // more precise version number
#define VERSIONSTRING "v1.4"
#define VERSIONSTRINGW L"v1.4"
#define VERSIONSTRING "v1.5"
#define VERSIONSTRINGW L"v1.5"
// Hey! If you change this, add 1 to the MODVERSION below! Otherwise we can't force updates!
// And change CMakeLists.txt (not src/, but in root), for CMake users!
// AND appveyor.yml, for the build bots!
Expand Down Expand Up @@ -204,7 +204,7 @@ extern char logfilename[1024];
// it's only for detection of the version the player is using so the MS can alert them of an update.
// Only set it higher, not lower, obviously.
// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
#define MODVERSION 8
#define MODVERSION 9

// Filter consvars by version
// To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.
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