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SLikeNet 0.1.3

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@Luke1410 Luke1410 released this 15 Sep 22:46
· 126 commits to master since this release

SLikeNet 0.1.3 Release Notes

For the complete changelog please see: https://www.slikesoft.com/?page_id=1230&lang=en

Today we are proud to announce the release of SLikeNet 0.1.3.

This release was issued outside our planned release schedule to resolve an important security issue (CVSS base score: 7.6) which effects all previous versions of SLikeNet as well as RakNet 4.081/4.082.

Other highlights in this release:

  • fixed localhost not being properly resolved, if set to something other than 127.0.0.1
  • fixed several bugs in the BitStream class
  • fixed SystemAddress::FromString() ignoring specified ports in certain cases
  • fixed a crash on machines with >= 10 IPs
  • fixed linker error when using the +-operator with RakWStrings
  • fixed several compile errors in certain configurations

We’d like to thank Mellnik for his report of one of the vulnerabilities in SLikeNet/RakNet.

Apart from this release, we continued our work on the next bigger release of SLikeNet: 0.2.0.

Last but not least a statement on our own behalf:
While SLikeNet is being developed under the umbrella of a company (SLikeSoft), the project and the company itself is a complete volunteering effort by its founders. We do not make any money with the company to such an extend that would allow us getting paid for the work we do and rather invest our own spare time and private resources to keep everything going.
Donations help us to invest larger chunks of time to work on the company and the project and be able to pay for the costs for hosting, taxes/book keeping consultant, development tools/hardware, etc. See the donations page for further details.

About SLikeSoft

SLikeSoft™ UG (haftungsbeschränkt) was founded in 2016 by two computer enthusiasts with the goal to reinstate the discontinued RakNet network library.

About SLikeNet

SLikeNet™ is an Open Source/Free Software cross-platform network engine written in C++ and specifially designed for games (and applications which have comparable requirements on a network engine like games) building upon the discontinued RakNet network engine which had more than 13 years of active development.