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Selective Barriers & Feedback Loops change #496
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This reverts commit ca59c3f.
…s only Use SPIRV binaries & shaders in main Vulkan project instead of duplicating them
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gpu
Affects GPU emulation
graphics-backend:vulkan
Affects the Vulkan Graphics backend
gui
Affects the Avalonia UI or translations.
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Jan 6, 2025
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This reverts commit ca59c3f.
…s only Use SPIRV binaries & shaders in main Vulkan project instead of duplicating them
…nto feature/vk/selective-barriers
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Labels
gpu
Affects GPU emulation
graphics-backend:vulkan
Affects the Vulkan Graphics backend
gui
Affects the Avalonia UI or translations.
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Selectively applies the Feedback loop detection and barriers commit based on whether or not the preferred GPU is an RDNA3 card.
This implementation is, frankly, fucking stupid.
It's literally just a duplicate of the Vulkan project.
The normal one is pre commit, RDNA3 one is post-commit.
The only thing that's done different depending on the GPU is which Vulkan implementation to initialize.
To test, ensure there's no visual regressions on RDNA3 cards.
And also see if the performance in Paper Mario: The Thousand Year Door and some of the Xenoblade games is fixed.