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update readme, blinfo
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Roskavaki committed Jun 4, 2024
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14 changes: 8 additions & 6 deletions README.md
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Blender extension for making Halo conveyor belts and escalators. Conveyor surfaces were added in Halo2, but removed afterwards. So in Halo4 onwards we have to use "device machine" setups.

# Installation
Download the code as zip, install the add-on from prefrences menu.
1. Download the latest release Zip file from the releases tab.
2. Install the add-on from prefrences menu.

# How to use
0. Create a scale model of MasterChief or Arbiter for reference.
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4. Create a cube called `step_col` to be your collision mesh
5. Create an Armature called "Armature" with a single bone called `root`
6. Position the Armature at the exact same position as the BezierCircle
7. Select any object in object mode and Click `Execute` to generate bones along the path with attached copies of the meshes.
8. Select the armature, go into Pose mode
9. Select one of the newly created bones, go to bone constraints, click "Animate Path". You only need to do this once on one bone
10. Play the animation to test it.
11. To give the machine a main body, create a mesh and parent it to the root bone.
7. Select any object in object mode.
8. Click `Execute` to generate bones along the path with attached copies of the meshes.
9. Select the armature, go into Pose mode
10. Select one of the newly created bones, go to bone constraints, click "Animate Path". You only need to do this once on one bone
11. Play the animation to test it.
12. To give the machine a main body, create a mesh and parent it to the root bone.

# Exporting to halo
0. Follow the device machine tutorial on c20 to understand the process
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3 changes: 2 additions & 1 deletion halo-conveyors.py
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"name": "halo-conveyors",
"author": "Roskavaki",
"version": (1, 0),
"blender": (2, 80, 0),
"blender": (4, 0, 0),
"location": "View3D > Side tab called Conveyor",
"support": "COMMUNITY",
"category": "3D View",
}
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