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Have Texture::GetSize() return a raylib::Vector2 #816

Have Texture::GetSize() return a raylib::Vector2

Have Texture::GetSize() return a raylib::Vector2 #816

Workflow file for this run

name: Build and tests
on:
push:
branches:
- '*'
paths-ignore:
- '**/README.md'
pull_request:
branches:
- '*'
workflow_dispatch:
jobs:
build:
name: ${{ matrix.platform.os }} ${{ matrix.config.name }} ${{ matrix.type.name }}
runs-on: ${{ matrix.platform.os }}
strategy:
fail-fast: false
matrix:
platform:
# - { name: Windows VS2019, os: windows-2019 }
# - { name: Windows VS2022, os: windows-2022 }
- { name: Linux GCC, os: ubuntu-22.04, flags: -DCMAKE_C_COMPILER=gcc -DCMAKE_CXX_COMPILER=g++ -DCMAKE_CXX_STANDARD=17 }
- { name: Linux Clang, os: ubuntu-22.04, flags: -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_CXX_STANDARD=17 }
#- { name: Linux GCC, os: ubuntu-18.04, flags: -DCMAKE_C_COMPILER=gcc -DCMAKE_CXX_COMPILER=g++ -DCMAKE_CXX_STANDARD=14 }
#- { name: Linux Clang, os: ubuntu-18.04, flags: -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_CXX_STANDARD=14 }
# - { name: MacOS XCode, os: macos-latest }
config:
- { name: Shared, flags: -DBUILD_SHARED_LIBS=TRUE }
- { name: Static, flags: -DBUILD_SHARED_LIBS=FALSE }
type:
- { name: Release, flags: -DCMAKE_BUILD_TYPE=Release }
- { name: Debug, flags: -DCMAKE_BUILD_TYPE=Debug }
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Install Linux Dependencies
if: runner.os == 'Linux'
run: sudo apt-get update && sudo apt-get install -y libasound2-dev libx11-dev libxrandr-dev libxi-dev libgl1-mesa-dev libglu1-mesa-dev libxcursor-dev libxinerama-dev
- name: Configure
run: cmake -B build -S . -DGLFW_BUILD_WAYLAND=OFF -DBUILD_TESTING=ON -DCMAKE_CXX_FLAGS="-Wall -Wextra -Wpedantic" ${{ matrix.platform.flags }} ${{ matrix.type.flags }} ${{ matrix.config.flags }}
- name: Build
run: cmake --build build
- name: Test
run: ctest --verbose --test-dir build