for new devices $ adb root # might be required $ adb push frida-server /data/local/tmp/ $ adb shell "chmod 755 /data/local/tmp/frida-server"
adb connect 127.0.0.1:62001 Nox
adb shell am set-debug-app -w zombie.survival.craft.z adb shell am clear-debug-app
adb shell "/data/local/tmp/frida-server &"
adb shell cat /proc//maps | grep libil2cpp.so adb shell ps | grep com.android.chrome
adb shell getprop ro.product.cpu.abi
MyOwnInventory: Assets.Core.Models.Users.Player.get_Character -> CharacterModel.get_Inventories()
Stones_01_5 Trees_01_1 Port FishingPier Tower_town Motel Farm_01 Stones_02_79 Shelter_01_60 Tower_01_16 Trees_02_13 Boss_12 Shelter_01_8 Stones_01_7 Stones_01_6 Trees_01_3 Trees_01_2 home Found Location Trees_02_14 Trees_02_15 Trees_02_Locked_01 Tower_02_17 Shelter_02_19 Oil_Plant_20 Police_Station_01 New_Gas_Station_01 Swamp_01_2 Swamp_01_1 Quarry TowerIsland CaveIsland OilPlatform NewBase TransportHub
[SM G988N::zombie.survival.craft.z ]-> il2cpp: 0x0251d034+0x000 Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::Add 0x024e5ab4+0xc54 Assets.Core.Models.InventoryModels.Inventories::Add 0x017b4068+0x3c4 Assets.Core.Game.Dialogs.Inventory.InventoryHandler::OnDoubleClick 0x017a52a4+0x01c Assets.Core.Game.Dialogs.Inventory.InventoryButtonsHandler::OnDoubleClick 0x017a92ac+0x124 Assets.Core.Game.Dialogs.Inventory.CellProxyPointerEventsHandlerBase::HandleDoubleClick 0x017a9454+0x08c Assets.Core.Game.Dialogs.Inventory.CellProxyPointerEventsHandlerMobile::OnPointerClick 0x01a45eec+0x710 Assets.Core.Game.Battle.Touch.CustomInputModule::ProcessTouchPress 0x01a44efc+0x1a4 Assets.Core.Game.Battle.Touch.CustomInputModule::ProcessTouchEvents 0x01a44c98+0x04c Assets.Core.Game.Battle.Touch.CustomInputModule::Process
[SM G988N::zombie.survival.craft.z ]-> [SM G988N::zombie.survival.craft.z ]-> [SM G988N::zombie.survival.craft.z ]-> [SM G988N::zombie.survival.craft.z ]-> [SM G988N::zombie.survival.craft.z ]-> il2cpp: 0x0251d034+0x000 Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::Add 0x024e5ab4+0xc54 Assets.Core.Models.InventoryModels.Inventories::Add 0x017a0de4+0x58c Assets.Core.Game.Dialogs.Inventory.InventoryButtonsHandler::TakeInventory 0x017a608c+0x0c4 Assets.Core.Game.Dialogs.Inventory.InventoryButtonsHandler::CallTakeAll 0x0179f564+0x0a8 Assets.Core.Game.Dialogs.Inventory.InventoryActionButtonController::get_Interactable 0x01b9a5dc+0x144 Assets.Core.Game.Battle.Gui.MainUI.Buttons.UiButtonControllerBase::OnPointerUp 0x01a45eec+0x4c4 Assets.Core.Game.Battle.Touch.CustomInputModule::ProcessTouchPress 0x01a44efc+0x1a4 Assets.Core.Game.Battle.Touch.CustomInputModule::ProcessTouchEvents 0x01a44c98+0x04c Assets.Core.Game.Battle.Touch.CustomInputModule::Process
il2cpp: 0x0251d034+0x000 Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::Add 0x024e5ab4+0xc54 Assets.Core.Models.InventoryModels.Inventories::Add 0x017a0de4+0x58c Assets.Core.Game.Dialogs.Inventory.InventoryButtonsHandler::TakeInventory 0x017a0aa0+0x1ec Assets.Core.Game.Dialogs.Inventory.InventoryButtonsHandler::CallPutAll 0x0179f564+0x0a8 Assets.Core.Game.Dialogs.Inventory.InventoryActionButtonController::get_Interactable 0x01b9a5dc+0x144 Assets.Core.Game.Battle.Gui.MainUI.Buttons.UiButtonControllerBase::OnPointerUp 0x01a45eec+0x4c4 Assets.Core.Game.Battle.Touch.CustomInputModule::ProcessTouchPress 0x01a44efc+0x1a4 Assets.Core.Game.Battle.Touch.CustomInputModule::ProcessTouchEvents 0x01a44c98+0x04c Assets.Core.Game.Battle.Touch.CustomInputModule::Process
il2cpp: 0x0251d034+0x000 Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::Add 0x024ea39c+0x308 Assets.Core.Models.InventoryModels.Inventories::DragItemTo 0x02db15f4+0x0e0 Firebase.Crashlytics.AndroidImpl::CallInternalMethod 0x017b4f7c+0x700 Assets.Core.Game.Dialogs.Inventory.InventoryHandler::DropItem 0x017a560c+0x01c Assets.Core.Game.Dialogs.Inventory.InventoryButtonsHandler::DropItem 0x017b4b38+0x41c Assets.Core.Game.Dialogs.Inventory.InventoryHandler::OnDrop 0x017afeac+0x0a8 Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::OnDrop 0x01a45eec+0x788 Assets.Core.Game.Battle.Touch.CustomInputModule::ProcessTouchPress 0x01a44efc+0x1a4 Assets.Core.Game.Battle.Touch.CustomInputModule::ProcessTouchEvents 0x01a44c98+0x04c Assets.Core.Game.Battle.Touch.CustomInputModule::Process