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Build_Release/ASSETS/ACTOR_PROTOTYPES/LEVEL1/LEVEL1_RAT.XML
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<Actor Type="Rat" ActorPrototypeName="ActorPrototype_Level1_Rat"> | ||
<PositionComponent> | ||
<!-- DEFINED IN CODE --> | ||
<Position x="-1" y="-1" /> | ||
</PositionComponent> | ||
<ActorRenderComponent> | ||
<Visible>true</Visible> | ||
<Mirrored>false</Mirrored> | ||
<Inverted>false</Inverted> | ||
<ZCoord>0</ZCoord> | ||
<ImagePath>/LEVEL1/IMAGES/RAT/*</ImagePath> | ||
<Palette>/LEVEL1/PALETTES/MAIN.PAL</Palette> | ||
</ActorRenderComponent> | ||
<AnimationComponent> | ||
<AnimationPath>/LEVEL1/ANIS/RAT/*</AnimationPath> | ||
<PauseOnStart>false</PauseOnStart> | ||
</AnimationComponent> | ||
<TriggerComponent> | ||
<TriggerFinitedTimes>1000</TriggerFinitedTimes> | ||
</TriggerComponent> | ||
<HealthComponent> | ||
<Health>5</Health> | ||
<MaxHealth>5</MaxHealth> | ||
</HealthComponent> | ||
<LootComponent> | ||
<!-- DEFINED IN CODE --> | ||
</LootComponent> | ||
<EnemyAIComponent> | ||
<DeathAnimation>dead</DeathAnimation> | ||
<Sounds> | ||
<Sound SoundType="Death" SoundName="/GAME/SOUNDS/MOUSEKILL.WAV" /> | ||
</Sounds> | ||
</EnemyAIComponent> | ||
<PatrolEnemyAIStateComponent> | ||
<IsAlwaysIdle>false</IsAlwaysIdle> | ||
<StatePriority>0</StatePriority> | ||
<PatrolSpeed>1.300000</PatrolSpeed> | ||
<!-- DEFINED IN CODE --> | ||
<LeftPatrolBorder>0</LeftPatrolBorder> | ||
<!-- DEFINED IN CODE --> | ||
<RightPatrolBorder>0</RightPatrolBorder> | ||
<RetainDirection>true</RetainDirection> | ||
<IdleAction> | ||
<AnimationDelay>0</AnimationDelay> | ||
<Animation>idle</Animation> | ||
</IdleAction> | ||
<WalkAction> | ||
<Animation>walk</Animation> | ||
</WalkAction> | ||
</PatrolEnemyAIStateComponent> | ||
<RangedAttackAIStateComponent> | ||
<StatePriority>10</StatePriority> | ||
<Attacks> | ||
<AttackAction> | ||
<Animation>throweastwest</Animation> | ||
<AttackAnimFrameIdx>2</AttackAnimFrameIdx> | ||
<AttackSpawnPositionOffset x="-10" y="5" /> | ||
<ProjectilePrototype>ActorPrototype_Level1_RatBomb</ProjectilePrototype> | ||
<AgroSensorFixture> | ||
<FixtureType>EnemyAIRangedSensor</FixtureType> | ||
<CollisionShape>Rectangle</CollisionShape> | ||
<IsSensor>true</IsSensor> | ||
<Size width="1000" height="50" /> | ||
<Offset x="0" y="0" /> | ||
<CollisionFlag>4</CollisionFlag> | ||
<CollisionMask>2</CollisionMask> | ||
<Friction>0.000000</Friction> | ||
<Density>0.000000</Density> | ||
<Restitution>0.000000</Restitution> | ||
</AgroSensorFixture> | ||
</AttackAction> | ||
</Attacks> | ||
</RangedAttackAIStateComponent> | ||
<PhysicsComponent> | ||
<BodyType>Dynamic</BodyType> | ||
<HasFootSensor>false</HasFootSensor> | ||
<HasCapsuleShape>true</HasCapsuleShape> | ||
<HasBulletBehaviour>false</HasBulletBehaviour> | ||
<HasSensorBehaviour>false</HasSensorBehaviour> | ||
<FixtureType>EnemyAI</FixtureType> | ||
<PositionOffset x="0" y="0" /> | ||
<CollisionShape>Rectangle</CollisionShape> | ||
<CollisionSize width="40" height="41" /> | ||
<GravityScale>1.000000</GravityScale> | ||
<HasInitialSpeed>false</HasInitialSpeed> | ||
<HasInitialImpulse>false</HasInitialImpulse> | ||
<InitialSpeed x="0" y="0" /> | ||
<CollisionFlag>4</CollisionFlag> | ||
<CollisionMask>1792</CollisionMask> | ||
<Friction>0.000000</Friction> | ||
<Density>0.000000</Density> | ||
<Restitution>0.000000</Restitution> | ||
<PrefabType></PrefabType> | ||
<ActorFixture> | ||
<FixtureType>EnemyAI</FixtureType> | ||
<CollisionShape>Rectangle</CollisionShape> | ||
<IsSensor>true</IsSensor> | ||
<Size width="40" height="40" /> | ||
<Offset x="0" y="0" /> | ||
<CollisionFlag>4</CollisionFlag> | ||
<CollisionMask>66618</CollisionMask> | ||
<Friction>0.000000</Friction> | ||
<Density>0.000000</Density> | ||
<Restitution>0.000000</Restitution> | ||
</ActorFixture> | ||
</PhysicsComponent> | ||
<DamageAuraComponent> | ||
<IsPulsating>true</IsPulsating> | ||
<IsGroupPulse>false</IsGroupPulse> | ||
<ApplyAuraOnEnter>true</ApplyAuraOnEnter> | ||
<RemoveActorAfterPulse>false</RemoveActorAfterPulse> | ||
<PulseInterval>2000</PulseInterval> | ||
<ActorFixture> | ||
<FixtureType>DamageAura</FixtureType> | ||
<CollisionShape>Rectangle</CollisionShape> | ||
<IsSensor>true</IsSensor> | ||
<Size width="30" height="26" /> | ||
<Offset x="0" y="0" /> | ||
<CollisionFlag>262144</CollisionFlag> | ||
<CollisionMask>1048578</CollisionMask> | ||
<Friction>0.000000</Friction> | ||
<Density>0.000000</Density> | ||
<Restitution>0.000000</Restitution> | ||
</ActorFixture> | ||
<Damage>10</Damage> | ||
</DamageAuraComponent> | ||
<Actor Type="Rat" ActorPrototypeName="ActorPrototype_Level1_Rat"> | ||
<PositionComponent> | ||
<!-- DEFINED IN CODE --> | ||
<Position x="-1" y="-1" /> | ||
</PositionComponent> | ||
<ActorRenderComponent> | ||
<Visible>true</Visible> | ||
<Mirrored>false</Mirrored> | ||
<Inverted>false</Inverted> | ||
<ZCoord>0</ZCoord> | ||
<ImagePath>/LEVEL1/IMAGES/RAT/*</ImagePath> | ||
<Palette>/LEVEL1/PALETTES/MAIN.PAL</Palette> | ||
</ActorRenderComponent> | ||
<AnimationComponent> | ||
<AnimationPath>/LEVEL1/ANIS/RAT/*</AnimationPath> | ||
<PauseOnStart>false</PauseOnStart> | ||
</AnimationComponent> | ||
<TriggerComponent> | ||
<TriggerFinitedTimes>1000</TriggerFinitedTimes> | ||
</TriggerComponent> | ||
<HealthComponent> | ||
<Health>5</Health> | ||
<MaxHealth>5</MaxHealth> | ||
</HealthComponent> | ||
<LootComponent> | ||
<!-- DEFINED IN CODE --> | ||
</LootComponent> | ||
<EnemyAIComponent> | ||
<DeathAnimation>dead</DeathAnimation> | ||
<Sounds> | ||
<Sound SoundType="Death" SoundName="/GAME/SOUNDS/MOUSEKILL.WAV" /> | ||
</Sounds> | ||
</EnemyAIComponent> | ||
<PatrolEnemyAIStateComponent> | ||
<IsAlwaysIdle>false</IsAlwaysIdle> | ||
<StatePriority>0</StatePriority> | ||
<PatrolSpeed>1.300000</PatrolSpeed> | ||
<!-- DEFINED IN CODE --> | ||
<LeftPatrolBorder>0</LeftPatrolBorder> | ||
<!-- DEFINED IN CODE --> | ||
<RightPatrolBorder>0</RightPatrolBorder> | ||
<RetainDirection>true</RetainDirection> | ||
<IdleAction> | ||
<AnimationDelay>0</AnimationDelay> | ||
<Animation>idle</Animation> | ||
</IdleAction> | ||
<WalkAction> | ||
<Animation>walk</Animation> | ||
</WalkAction> | ||
</PatrolEnemyAIStateComponent> | ||
<RangedAttackAIStateComponent> | ||
<StatePriority>10</StatePriority> | ||
<Attacks> | ||
<AttackAction> | ||
<Animation>throweastwest</Animation> | ||
<AttackAnimFrameIdx>2</AttackAnimFrameIdx> | ||
<AttackSpawnPositionOffset x="-10" y="5" /> | ||
<ProjectilePrototype>ActorPrototype_Level1_RatBomb</ProjectilePrototype> | ||
<AgroSensorFixture> | ||
<FixtureType>EnemyAIRangedSensor</FixtureType> | ||
<CollisionShape>Rectangle</CollisionShape> | ||
<IsSensor>true</IsSensor> | ||
<Size width="1000" height="50" /> | ||
<Offset x="0" y="0" /> | ||
<CollisionFlag>4</CollisionFlag> | ||
<CollisionMask>2</CollisionMask> | ||
<Friction>0.000000</Friction> | ||
<Density>0.000000</Density> | ||
<Restitution>0.000000</Restitution> | ||
</AgroSensorFixture> | ||
</AttackAction> | ||
</Attacks> | ||
</RangedAttackAIStateComponent> | ||
<PhysicsComponent> | ||
<BodyType>Dynamic</BodyType> | ||
<HasFootSensor>false</HasFootSensor> | ||
<HasCapsuleShape>true</HasCapsuleShape> | ||
<HasBulletBehaviour>false</HasBulletBehaviour> | ||
<HasSensorBehaviour>false</HasSensorBehaviour> | ||
<FixtureType>EnemyAI</FixtureType> | ||
<PositionOffset x="0" y="0" /> | ||
<CollisionShape>Rectangle</CollisionShape> | ||
<CollisionSize width="40" height="41" /> | ||
<GravityScale>1.000000</GravityScale> | ||
<HasInitialSpeed>false</HasInitialSpeed> | ||
<HasInitialImpulse>false</HasInitialImpulse> | ||
<InitialSpeed x="0" y="0" /> | ||
<CollisionFlag>4</CollisionFlag> | ||
<CollisionMask>1792</CollisionMask> | ||
<Friction>0.000000</Friction> | ||
<Density>0.000000</Density> | ||
<Restitution>0.000000</Restitution> | ||
<PrefabType></PrefabType> | ||
<ActorFixture> | ||
<FixtureType>EnemyAI</FixtureType> | ||
<CollisionShape>Rectangle</CollisionShape> | ||
<IsSensor>true</IsSensor> | ||
<Size width="40" height="40" /> | ||
<Offset x="0" y="0" /> | ||
<CollisionFlag>4</CollisionFlag> | ||
<CollisionMask>66618</CollisionMask> | ||
<Friction>0.000000</Friction> | ||
<Density>0.000000</Density> | ||
<Restitution>0.000000</Restitution> | ||
</ActorFixture> | ||
</PhysicsComponent> | ||
<DamageAuraComponent> | ||
<IsPulsating>true</IsPulsating> | ||
<IsGroupPulse>false</IsGroupPulse> | ||
<ApplyAuraOnEnter>true</ApplyAuraOnEnter> | ||
<RemoveActorAfterPulse>false</RemoveActorAfterPulse> | ||
<PulseInterval>2000</PulseInterval> | ||
<ActorFixture> | ||
<FixtureType>DamageAura</FixtureType> | ||
<CollisionShape>Rectangle</CollisionShape> | ||
<IsSensor>true</IsSensor> | ||
<Size width="30" height="26" /> | ||
<Offset x="0" y="0" /> | ||
<CollisionFlag>262144</CollisionFlag> | ||
<CollisionMask>1048578</CollisionMask> | ||
<Friction>0.000000</Friction> | ||
<Density>0.000000</Density> | ||
<Restitution>0.000000</Restitution> | ||
</ActorFixture> | ||
<Damage>10</Damage> | ||
</DamageAuraComponent> | ||
</Actor> |
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