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Add %ROM_DIR%, %ES_CFG% tags
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o-p-a committed Jul 13, 2024
1 parent e8fb5a0 commit ed84827
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4 changes: 4 additions & 0 deletions README.md
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Expand Up @@ -272,6 +272,10 @@ The following "tags" are replaced by ES in launch commands:

`%ROM_RAW%` - Replaced with the unescaped, absolute path to the selected ROM. If your emulator is picky about paths, you might want to use this instead of %ROM%, but enclosed in quotes.

`%ROM_DIR%` - Replaced with the dirname (except "/base.ext") of the selected ROM. Use this when you need to chdir to the directory where the ROM.

`%ES_CFG%` - Replaced with the directory path of the EmulationStation configuration file contains (i.e. your .emulationstation directory). If .emulationstation is symlink, the link will resolved.

See [SYSTEMS.md](SYSTEMS.md) for some live examples in EmulationStation.

gamelist.xml
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4 changes: 4 additions & 0 deletions es-app/src/FileData.cpp
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Expand Up @@ -291,10 +291,14 @@ void FileData::launchGame(Window* window)
const std::string basename = Utils::FileSystem::getStem(getPath());
const std::string rom_raw = Utils::FileSystem::getPreferredPath(getPath());
const std::string name = getName();
const std::string rom_dir = Utils::FileSystem::getPreferredPath(Utils::FileSystem::getParent(getPath()));
const std::string es_cfg = Utils::FileSystem::getPreferredPath(Utils::FileSystem::getCanonicalPath(Utils::FileSystem::getHomePath() + "/.emulationstation"));

command = Utils::String::replace(command, "%ROM%", rom);
command = Utils::String::replace(command, "%BASENAME%", basename);
command = Utils::String::replace(command, "%ROM_RAW%", rom_raw);
command = Utils::String::replace(command, "%ROM_DIR%", rom_dir);
command = Utils::String::replace(command, "%ES_CFG%", es_cfg);

Scripting::fireEvent("game-start", rom, basename, name);

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