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Fixing stop/go timing issue
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Code to handle clocked's "high outputs" state didn't handle stop-go during a run properly.
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Rcomian committed Apr 1, 2019
1 parent 590d0fc commit 855219f
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/PianoRoll/PianoRollModule.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -103,7 +103,7 @@ void PianoRollModule::step() {
if (runInputTrigger.process(inputs[RUN_INPUT].value)) {
transport.toggleRun();

if (currentClockLevel > 1.f) {
if (currentClockLevel > 1.f && transport.currentStepInPattern() == -1) {
clockTick = true;
}

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