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feat: Add ID tests to CI (gamedig#456)
* tools: Add script to run ID tests * ci: Add game ID tests * tools/id-tests: Import games directly from file * ci/id: Update ID tests to official repo * ci/id: Cache rust deps even if tests fail * Add newlines
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name: ID tests | ||
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on: | ||
push: | ||
paths: | ||
- "lib/games.js" | ||
- ".github/workflows/id-tests.yml" # This action | ||
pull_request: | ||
paths: | ||
- "lib/games.js" | ||
- ".github/workflows/id-tests.yml" # This action | ||
workflow_dispatch: | ||
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jobs: | ||
test: | ||
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runs-on: ubuntu-latest | ||
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steps: | ||
- uses: actions/checkout@v3 | ||
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- name: Use Node | ||
uses: actions/setup-node@v3 | ||
with: | ||
node-version: 18.x | ||
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- name: Cache rust dependencies | ||
uses: Swatinem/rust-cache@v2 | ||
with: | ||
cache-on-failure: 'true' | ||
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- name: Install ID tester | ||
run: cargo install --git https://github.com/gamedig/rust-gamedig.git gamedig-id-tests | ||
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- name: Run ID tests | ||
run: node tools/run-id-tests.js |
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import { spawnSync } from 'node:child_process'; | ||
import process from 'node:process'; | ||
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// Import directly from file so that this script works without dependencies installed. | ||
import { games } from './../lib/games.js'; | ||
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const ID_TEST_BIN = process.env["GAMEDIG_ID_TESTER"] || "gamedig-id-tests"; | ||
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const result = spawnSync(ID_TEST_BIN, { | ||
input: JSON.stringify(games), | ||
stdio: ['pipe', 'inherit', 'inherit'], | ||
}); | ||
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if (result.error) { | ||
throw result.error; | ||
} | ||
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process.exit(result.status); |