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feat: Add ID tests to CI (gamedig#456)
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* tools: Add script to run ID tests

* ci: Add game ID tests

* tools/id-tests: Import games directly from file

* ci/id: Update ID tests to official repo

* ci/id: Cache rust deps even if tests fail

* Add newlines
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Douile authored Jan 14, 2024
1 parent 6ecb809 commit 68f9c01
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36 changes: 36 additions & 0 deletions .github/workflows/id-tests.yml
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name: ID tests

on:
push:
paths:
- "lib/games.js"
- ".github/workflows/id-tests.yml" # This action
pull_request:
paths:
- "lib/games.js"
- ".github/workflows/id-tests.yml" # This action
workflow_dispatch:

jobs:
test:

runs-on: ubuntu-latest

steps:
- uses: actions/checkout@v3

- name: Use Node
uses: actions/setup-node@v3
with:
node-version: 18.x

- name: Cache rust dependencies
uses: Swatinem/rust-cache@v2
with:
cache-on-failure: 'true'

- name: Install ID tester
run: cargo install --git https://github.com/gamedig/rust-gamedig.git gamedig-id-tests

- name: Run ID tests
run: node tools/run-id-tests.js
18 changes: 18 additions & 0 deletions tools/run-id-tests.js
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import { spawnSync } from 'node:child_process';
import process from 'node:process';

// Import directly from file so that this script works without dependencies installed.
import { games } from './../lib/games.js';

const ID_TEST_BIN = process.env["GAMEDIG_ID_TESTER"] || "gamedig-id-tests";

const result = spawnSync(ID_TEST_BIN, {
input: JSON.stringify(games),
stdio: ['pipe', 'inherit', 'inherit'],
});

if (result.error) {
throw result.error;
}

process.exit(result.status);

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