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Avoid deadlocks in multi-threaded management of the C# script map #1043

Avoid deadlocks in multi-threaded management of the C# script map

Avoid deadlocks in multi-threaded management of the C# script map #1043

Triggered via push November 29, 2024 09:11
Status Success
Total duration 1h 13m 42s
Artifacts 14

runner.yml

on: push
📊 Static checks  /  Code style, file formatting, and docs
19s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
1m 28s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
7m 52s
🪲 Godot CPP / Build and test Godot CPP
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Artifacts

Produced during runtime
Name Size
android-editor
231 MB
android-template-arm32
70.5 MB
android-template-arm64
64.4 MB
godot-api-dump
420 KB
ios-template
39.9 MB
linux-editor-mono
76.9 MB
linux-template-minimal
17.1 MB
linux-template-mono
31.6 MB
macos-editor
104 MB
macos-template
47 MB
web-nothreads-template
15.4 MB
web-template
15.3 MB
windows-editor
65 MB
windows-template
31.3 MB