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Use thread yield primitive for busy waits #978

Use thread yield primitive for busy waits

Use thread yield primitive for busy waits #978

Triggered via push October 30, 2024 16:31
Status Failure
Total duration 39m 47s
Artifacts

runner.yml

on: push
📊 Static checks  /  Code style, file formatting, and docs
1m 3s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
5m 34s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
🪲 Godot CPP / Build and test Godot CPP
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76 errors and 4 warnings
🍎 macOS / Template (target=template_release, tests=yes)
Process completed with exit code 2.
🍎 macOS / Editor (target=editor, tests=yes)
Process completed with exit code 2.
🐧 Linux / Editor with clang sanitizers (target=editor, tests=yes, dev_build=yes, use_asan=yes, use_ubsan=yes, use_llvm=yes, linker=lld): platform/linuxbsd/platform_config.h#L47
missing ')' after 'defined'In file included from platform/linuxbsd/godot_linuxbsd.cpp:In file included from platform/linuxbsd/joypad_linux.cpp:33:
🏁 Windows / Template (target=template_release, tests=yes): core/os/thread.h#L120
the following warning is treated as an error
🏁 Windows / Template (target=template_release, tests=yes)
Process completed with exit code 2.
🤖 Android / Editor (target=editor)
Process completed with exit code 2.
🌐 Web / Template w/o threads (target=template_release, threads=no)
Process completed with exit code 2.
🏁 Windows / Editor (target=editor, tests=yes): core/os/thread.h#L120
the following warning is treated as an error
🏁 Windows / Editor (target=editor, tests=yes)
Process completed with exit code 2.
🏁 Windows / Editor w/ clang-cl (target=editor, tests=yes, use_llvm=yes)
Process completed with exit code 2.
🍏 iOS / Template (target=template_release)
Process completed with exit code 2.
🤖 Android / Template arm32 (target=template_release, arch=arm32)
Process completed with exit code 2.
🤖 Android / Template arm64 (target=template_release, arch=arm64)
Process completed with exit code 2.
🌐 Web / Template w/ threads (target=template_release, threads=yes)
Process completed with exit code 2.
🏁 Windows / Template w/ GCC (target=template_release, tests=yes, use_mingw=yes): core/os/thread.h#L120
inline function 'static void Thread::yield()' used but never defined [-Werror]
🏁 Windows / Template w/ GCC (target=template_release, tests=yes, use_mingw=yes): core/os/thread.h#L120
inlining failed in call to 'always_inline' 'static void Thread::yield()': function body not available
🏁 Windows / Template w/ GCC (target=template_release, tests=yes, use_mingw=yes)
Process completed with exit code 2.
🏁 Windows / Template (target=template_release, tests=yes): core/os/thread.h#L120
no definition for inline function 'void Thread::yield(void)'
🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🏁 Windows / Editor (target=editor, tests=yes): core/os/thread.h#L120
no definition for inline function 'void Thread::yield(void)'
🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.