D3D12: Avoid cases of redundant render target clears #847
Job | Run time |
---|---|
1m 1s | |
30m 32s | |
25m 3s | |
22m 5s | |
10m 36s | |
16m 39s | |
40m 37s | |
16m 56s | |
47m 38s | |
25m 57s | |
36m 34s | |
50m 39s | |
35m 0s | |
26m 9s | |
34m 27s | |
27m 11s | |
15m 54s | |
7m 49s | |
7h 50m 47s |
Job | Run time |
---|---|
1m 1s | |
30m 32s | |
25m 3s | |
22m 5s | |
10m 36s | |
16m 39s | |
40m 37s | |
16m 56s | |
47m 38s | |
25m 57s | |
36m 34s | |
50m 39s | |
35m 0s | |
26m 9s | |
34m 27s | |
27m 11s | |
15m 54s | |
7m 49s | |
7h 50m 47s |