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package Controller; | ||
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import Model.*; | ||
import org.junit.Before; | ||
import org.junit.Test; | ||
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import java.util.ArrayList; | ||
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import static org.junit.Assert.assertEquals; | ||
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/** | ||
* Test if LogEntry(observable) updates the LogWriter(observer) | ||
* and writes to log file log.txt* | ||
*/ | ||
public class TestLogWriter { | ||
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/** | ||
* d_Ge is reference for gameEngine | ||
*/ | ||
public GameEngine d_Ge; | ||
Player d_Player1; | ||
Player d_Player2; | ||
WargameMap d_Map; | ||
ArrayList<Player> d_Players; | ||
String d_PlayerName="xyz"; | ||
EngineCommand d_Rge; | ||
String[] d_Data={"gameplayer", "-add", "Alekhya"}; | ||
String[] d_Data1 = new String[]{"loadmap","world.map"}; | ||
String d_MapName; | ||
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/** | ||
* initial setup | ||
*/ | ||
@Before | ||
public void before(){ | ||
d_Ge = new GameEngine(); | ||
d_Rge = new EngineCommand(); | ||
d_Players = new ArrayList<Player>(); | ||
d_Map = new WargameMap("demo.map"); | ||
d_Player1 = new Player("Alekhya"); | ||
d_Player2 = new Player("Sujith"); | ||
d_Players.add(d_Player1); | ||
d_Players.add(d_Player2); | ||
} | ||
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/** | ||
*Test if LogEntryBuffer(observable) updates the WriteLogEntry(observer) | ||
* to write to log file log.txt | ||
*/ | ||
@Test | ||
public void testLogEntryBuffer(){ | ||
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//Testing preload phase logs are stored in log file or not | ||
d_Ge.setPhase(new MapEditorLoad(d_Ge)); | ||
d_MapName= "demo.map"; | ||
d_Ge.d_LogEntry.setGamePhase(d_Ge.d_Phase); | ||
d_Ge.d_Phase.loadMap(d_Data1,d_MapName); | ||
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//Testing if invalid | ||
System.out.println("Testing invalid command(gameplayer) in phase: "+ d_Ge.d_Phase.getD_PhaseName()); | ||
d_Ge.d_Phase.gamePlayer(d_Data,d_Players,d_Player1.getPlayerName()); | ||
assertEquals("Invalid command in PostLoad state","Invalid command in PostLoad state"); | ||
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d_Map = d_Rge.editMap(d_MapName); | ||
d_Ge.d_Phase.showMap(d_Map); | ||
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//Testing startup phase are stored in log file or not | ||
d_Ge.setPhase(new StartUp(d_Ge)); | ||
d_Ge.d_LogEntry.setGamePhase(d_Ge.d_Phase); | ||
d_Ge.d_Phase.gamePlayer(d_Data,d_Players,d_Player1.getPlayerName()); | ||
d_Ge.d_Phase.gamePlayer(d_Data,d_Players,d_Player2.getPlayerName()); | ||
d_Ge.d_Phase.assignCountries(d_Map,d_Players ); | ||
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} | ||
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} | ||
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