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Categorize the rest of the features
build #126: Commit 1aa98a8 pushed by Pixaurora
December 23, 2023 00:59 3m 26s jane
December 23, 2023 00:59 3m 26s
Categorize the rest of VegetationFeatures & even more
build #125: Commit d5db98d pushed by Pixaurora
December 22, 2023 04:01 2m 54s jane
December 22, 2023 04:01 2m 54s
Add a couple categories, new features, and some documentation
build #124: Commit a44fb2f pushed by Pixaurora
December 21, 2023 02:59 2m 46s jane
December 21, 2023 02:59 2m 46s
Bump deps to Minecraft 1.20.3
build #123: Commit 5a1fb07 pushed by Pixaurora
December 6, 2023 17:23 2m 47s jane
December 6, 2023 17:23 2m 47s
Bump deps to Minecraft 1.20.3w
build #122: Commit 1b86970 pushed by Pixaurora
December 6, 2023 17:23 2m 58s jane
December 6, 2023 17:23 2m 58s
December 6, 2023 04:24 3m 2s
allow for only-adjacent-neighbor outlines
build #120: Commit 493689c pushed by Pixaurora
October 27, 2023 18:37 5m 20s jane
October 27, 2023 18:37 5m 20s
bump deps & Minecraft to 23w43a
build #119: Commit 678e690 pushed by Pixaurora
October 27, 2023 02:08 4m 19s jane
October 27, 2023 02:08 4m 19s
Add support for default generator access in config
build #118: Commit 1015dd7 pushed by Pixaurora
October 26, 2023 00:43 3m 42s jane
October 26, 2023 00:43 3m 42s
Fix compilation error & improve understandability of pie code
build #117: Commit f7ae5f0 pushed by Pixaurora
October 24, 2023 00:45 4m 17s jane
October 24, 2023 00:45 4m 17s
add pie graph shading style
build #116: Commit 2f15254 pushed by Pixaurora
October 18, 2023 02:38 2m 57s jane
October 18, 2023 02:38 2m 57s
separate generators from the shades that use them in config
build #115: Commit e528e94 pushed by Pixaurora
October 17, 2023 02:13 3m 47s jane
October 17, 2023 02:13 3m 47s
use either codec to make single-generator shading require less input
build #114: Commit 6a28d9a pushed by Pixaurora
October 16, 2023 00:16 4m 14s jane
October 16, 2023 00:16 4m 14s
fix structure filtering and make it configurable
build #113: Commit 8629480 pushed by Pixaurora
October 14, 2023 00:55 4m 34s jane
October 14, 2023 00:55 4m 34s
start implementing layered worlds
build #112: Commit 5b91805 pushed by Pixaurora
October 13, 2023 03:06 3m 40s jane
October 13, 2023 03:06 3m 40s
Make the codec Type class for ChunkGrapher be generic
build #111: Commit 83a9652 pushed by Pixaurora
October 12, 2023 02:34 4m 4s jane
October 12, 2023 02:34 4m 4s
fix borders on the edge of chunks being cut off
build #110: Commit c847c00 pushed by Pixaurora
October 11, 2023 01:31 4m 3s jane
October 11, 2023 01:31 4m 3s
Filter the feature starts instead of cancelling feature placement
build #109: Commit 08dfca0 pushed by Pixaurora
October 6, 2023 21:50 4m 15s jane
October 6, 2023 21:50 4m 15s
Also skip feature removal for FlatLevelSource
build #108: Commit f291395 pushed by Pixaurora
September 27, 2023 22:49 3m 56s jane
September 27, 2023 22:49 3m 56s
bump dependencies
build #107: Commit 315939a pushed by Pixaurora
September 21, 2023 23:59 5m 27s jane
September 21, 2023 23:59 5m 27s
bump dependenciess
build #106: Commit a1dcc86 pushed by Pixaurora
September 21, 2023 23:58 4m 56s jane
September 21, 2023 23:58 4m 56s
draw corner shape as squares, as opposed to stretching it when the ti…
build #105: Commit a6c2de1 pushed by Pixaurora
September 20, 2023 23:48 4m 42s jane
September 20, 2023 23:48 4m 42s
Pass the specified executor in fillFromNoise for slanted generator
build #104: Commit eb86c8e pushed by Pixaurora
September 20, 2023 01:19 4m 17s jane
September 20, 2023 01:19 4m 17s
use a graph cache in tile grapher to prevent repeated computation
build #103: Commit b828a3e pushed by Pixaurora
September 19, 2023 02:14 4m 25s jane
September 19, 2023 02:14 4m 25s
use Minecraft's Direction8 instead of Vec2i for neighbor resolution
build #102: Commit 4ff7668 pushed by Pixaurora
September 15, 2023 02:23 4m 10s jane
September 15, 2023 02:23 4m 10s