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Beginning to add stuff for scripting.
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#ifndef SCRIPT_CONTEXT_H | ||
#define SCRIPT_CONTEXT_H | ||
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#include "../ecs/entity/entity.h" | ||
#include "../signal.h" | ||
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class ScriptContext { | ||
public: | ||
virtual ~ScriptContext() = default; | ||
virtual CreateEntityInstance(Entity entity) = 0; | ||
virtual void PhysicsProcess(Entity entity, float deltaTime) = 0; | ||
virtual void Destroy() = 0; | ||
virtual void ReceiveSubscribedSignal(Entity subscriberEntity, const std::string &subscriberFunctionName, SignalArguments args) = 0; | ||
}; | ||
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#endif //SCRIPT_CONTEXT_H |
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#ifndef SIGNAL_H | ||
#define SIGNAL_H | ||
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struct SignalArguments {}; | ||
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#endif //SIGNAL_H |