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Renamed everything
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OsaPL committed Jul 27, 2021
1 parent 4f20fef commit fdd0640
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Showing 7 changed files with 10 additions and 10 deletions.
2 changes: 1 addition & 1 deletion Osa.BulletGrabber.sln → Osa.BulletKinesis.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Osa.BulletGrabber", "Osa.BulletGrabber\Osa.BulletGrabber.csproj", "{C194C450-5D57-4E2A-86DE-D98CB4B70C79}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Osa.BulletKinesis", "Osa.BulletKinesis\Osa.BulletKinesis.csproj", "{C194C450-5D57-4E2A-86DE-D98CB4B70C79}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Binary file added Osa.BulletKinesis/BulletKinesis/icon.png
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{
"name": "BulletGrabber",
"name": "BulletKinesis",
"authors": [
"Osa__PL"
],
"guid": "osa.bulletgrabber",
"version": "0.1.1",
"require": "0.3.0",
"guid": "osa.bulletkinesis",
"version": "1.0.0",
"require": "0.4.0",
"dependencies": {},
"assets": {
"patcher": {
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<!-- This target copies dll to the folder, for quicker debbugging -->
<Target Name="CopyDll" AfterTargets="AfterBuild" Condition="'$(ModDir)' != '' ">
<Message Text="ModDir present, copying dll to $(ModDir)" />
<Copy SourceFiles="$(OutDir)Osa.BulletGrabber.dll" DestinationFolder="$(ModDir)" OverwriteReadOnlyFiles="true" />
<Copy SourceFiles="$(OutDir)Osa.BulletKinesis.dll" DestinationFolder="$(ModDir)" OverwriteReadOnlyFiles="true" />
</Target>

<!-- <Target Name="CreateDeli" AfterTargets="AfterBuild" Condition="'$(ResourcesPath)' != '' ">-->
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using Deli.VFS.Disk;
using UnityEngine.SceneManagement;

namespace Osa.BulletGrabber
namespace Osa.BulletKinesis
{
// DeliBehaviours are just MonoBehaviours that get added to a global game object when the game first starts.
public class BulletGrabber : DeliBehaviour
public class BulletKinesis : DeliBehaviour
{
private Hooks? _hooks;

// All Deli properties can be accessed here, but don't use Unity's API until Awake.
public BulletGrabber()
public BulletKinesis()
{
// There is 1 log message in each of the methods here.
// Run this mod to see the order of execution logged to console.
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using FVRPhysicalObject = FistVR.FVRPhysicalObject;
using FVRViveHand = FistVR.FVRViveHand;

namespace Osa.BulletGrabber
namespace Osa.BulletKinesis
{
public class Hooks
{
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