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Welcome to OpenSim-Sasquatch!
OpenSimulator is an open source multi-platform, multi-user 3D application server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols, see Connecting. Optional Hypergrid allow users to visit other OpenSimulator installations across the web from their 'home' installation or grid. In this way, it is the basis of a nascent distributed Metaverse.
Sasquatch is a play off the OpenSimulator Core release name (Yeti). The OpenSim-NGC project is designed to be different from OpenSim Core in a couple of important ways. We place an emphasis on quality and security testing of our code. This is built into our development process, so the team gets continuous feedback on how we're doing in that regard. The security focus is especially important and feeds into another "project" we're developing. The Trusted HyperGrid is a set of policies and practices that grid owners have adopted to ensure residents and content creators are as protected as we can possibly make them through both process and technology. More on that via the link above.
OpenSimulator allows virtual world developers to customize their worlds using the technologies they feel work best - we've designed the framework to be easily extensible. OpenSimulator is written in [C#], running both on Windows over the [.NET Framework] and on Unix-like machines over the [Mono] framework. The source code is released under a [BSD License], a commercially friendly license to embed OpenSimulator in products. If you want to know about our development history, see History.
OpenSimulator can be used to simulate virtual environments similar to [http://www.secondlifegrid.net Second Life™]. However, OpenSimulator does not aim to become a clone of the Second Life server platform. Rather, the project aims to enable innovative feature development for virtual environments and the Metaverse at large.
OpenSimulator is getting more stable over time but is still a high complex software system that can suffer various bugs and quirks; handle with care!
Features
- Supports online, multi-user 3D environments as small as 1 simulator or as large as thousands of simulators.
- Supports 3D virtual spaces of variable size.
- Supports multiple clients and protocols - access the same world at the same time via multiple protocols.
- Supports realtime, simulator side, Physics Simulation.
- Supports clients that create 3D content in real time.
- Supports inworld scripting using LSL/OSSL.
- Provides unlimited ability to customize virtual world applications through the use of IRegionModule.
Running an OpenSimulator-Based World
- Downloading OpenSimulator
- Required Dependencies
- Building OpenSimulator
- Configuring and Running OpenSimulator
- Server Commands
- Frequently Asked Questions
Participating in the OpenSimulator Community
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort. There are many ways to participate and contribute to the community:
- Participate via Discord. There are channels for users and developers.
- Participate via the [Discussion] section on Github.
- Contribute to this wiki, making the OpenSimulator NGC documentation even better.
- Report bugs or submit code to project via a pull request. If you're submitting code, please read through the Contributions Policy before starting.
- Participate to open content creation for OpenSimulator. More details at Artist Home.