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Re-add tests. They need to be converted to xUnit but there is a basic…
… project structure there now.
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...s/OpenSim.Capabilities.Handlers.Tests/FetchInventory/Tests/FetchInventory2HandlerTests.cs
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/* | ||
* Copyright (c) Contributors, http://opensimulator.org/ | ||
* See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
* | ||
* Redistribution and use in source and binary forms, with or without | ||
* modification, are permitted provided that the following conditions are met: | ||
* * Redistributions of source code must retain the above copyright | ||
* notice, this list of conditions and the following disclaimer. | ||
* * Redistributions in binary form must reproduce the above copyright | ||
* notice, this list of conditions and the following disclaimer in the | ||
* documentation and/or other materials provided with the distribution. | ||
* * Neither the name of the OpenSimulator Project nor the | ||
* names of its contributors may be used to endorse or promote products | ||
* derived from this software without specific prior written permission. | ||
* | ||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
*/ | ||
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Net; | ||
using System.Text.RegularExpressions; | ||
using log4net; | ||
using log4net.Config; | ||
using NUnit.Framework; | ||
using OpenMetaverse; | ||
using OpenSim.Capabilities.Handlers; | ||
using OpenSim.Framework; | ||
using OpenSim.Framework.Servers.HttpServer; | ||
using OpenSim.Region.Framework.Scenes; | ||
using OpenSim.Services.Interfaces; | ||
using OpenSim.Tests.Common; | ||
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namespace OpenSim.Capabilities.Handlers.FetchInventory.Tests | ||
{ | ||
[TestFixture] | ||
public class FetchInventory2HandlerTests : OpenSimTestCase | ||
{ | ||
private UUID m_userID = UUID.Random(); | ||
private Scene m_scene; | ||
private UUID m_rootFolderID; | ||
private UUID m_notecardsFolder; | ||
private UUID m_objectsFolder; | ||
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private void Init() | ||
{ | ||
// Create an inventory that looks like this: | ||
// | ||
// /My Inventory | ||
// <other system folders> | ||
// /Objects | ||
// Object 1 | ||
// Object 2 | ||
// Object 3 | ||
// /Notecards | ||
// Notecard 1 | ||
// Notecard 2 | ||
// Notecard 3 | ||
// Notecard 4 | ||
// Notecard 5 | ||
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m_scene = new SceneHelpers().SetupScene(); | ||
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m_scene.InventoryService.CreateUserInventory(m_userID); | ||
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m_rootFolderID = m_scene.InventoryService.GetRootFolder(m_userID).ID; | ||
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InventoryFolderBase of = m_scene.InventoryService.GetFolderForType(m_userID, FolderType.Object); | ||
m_objectsFolder = of.ID; | ||
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// Add 3 objects | ||
InventoryItemBase item; | ||
for (int i = 1; i <= 3; i++) | ||
{ | ||
item = new InventoryItemBase(new UUID("b0000000-0000-0000-0000-0000000000b" + i), m_userID); | ||
item.AssetID = UUID.Random(); | ||
item.AssetType = (int)AssetType.Object; | ||
item.Folder = m_objectsFolder; | ||
item.Name = "Object " + i; | ||
m_scene.InventoryService.AddItem(item); | ||
} | ||
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InventoryFolderBase ncf = m_scene.InventoryService.GetFolderForType(m_userID, FolderType.Notecard); | ||
m_notecardsFolder = ncf.ID; | ||
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// Add 5 notecards | ||
for (int i = 1; i <= 5; i++) | ||
{ | ||
item = new InventoryItemBase(new UUID("10000000-0000-0000-0000-00000000000" + i), m_userID); | ||
item.AssetID = UUID.Random(); | ||
item.AssetType = (int)AssetType.Notecard; | ||
item.Folder = m_notecardsFolder; | ||
item.Name = "Notecard " + i; | ||
m_scene.InventoryService.AddItem(item); | ||
} | ||
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} | ||
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[Test] | ||
public void Test_001_RequestOne() | ||
{ | ||
TestHelpers.InMethod(); | ||
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Init(); | ||
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FetchInventory2Handler handler = new FetchInventory2Handler(m_scene.InventoryService, m_userID); | ||
TestOSHttpRequest req = new TestOSHttpRequest(); | ||
TestOSHttpResponse resp = new TestOSHttpResponse(); | ||
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string request = "<llsd><map><key>items</key><array><map><key>item_id</key><uuid>"; | ||
request += "10000000-0000-0000-0000-000000000001"; // Notecard 1 | ||
request += "</uuid></map></array></map></llsd>"; | ||
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string llsdresponse = handler.FetchInventoryRequest(request, "/FETCH", string.Empty, req, resp); | ||
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Assert.That(llsdresponse != null, Is.True, "Incorrect null response"); | ||
Assert.That(llsdresponse != string.Empty, Is.True, "Incorrect empty response"); | ||
Assert.That(llsdresponse.Contains(m_userID.ToString()), Is.True, "Response should contain userID"); | ||
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Assert.That(llsdresponse.Contains("10000000-0000-0000-0000-000000000001"), Is.True, "Response does not contain item uuid"); | ||
Assert.That(llsdresponse.Contains("Notecard 1"), Is.True, "Response does not contain item Name"); | ||
Console.WriteLine(llsdresponse); | ||
} | ||
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[Test] | ||
public void Test_002_RequestMany() | ||
{ | ||
TestHelpers.InMethod(); | ||
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Init(); | ||
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FetchInventory2Handler handler = new FetchInventory2Handler(m_scene.InventoryService, m_userID); | ||
TestOSHttpRequest req = new TestOSHttpRequest(); | ||
TestOSHttpResponse resp = new TestOSHttpResponse(); | ||
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string request = "<llsd><map><key>items</key><array>"; | ||
request += "<map><key>item_id</key><uuid>10000000-0000-0000-0000-000000000001</uuid></map>"; // Notecard 1 | ||
request += "<map><key>item_id</key><uuid>10000000-0000-0000-0000-000000000002</uuid></map>"; // Notecard 2 | ||
request += "<map><key>item_id</key><uuid>10000000-0000-0000-0000-000000000003</uuid></map>"; // Notecard 3 | ||
request += "<map><key>item_id</key><uuid>10000000-0000-0000-0000-000000000004</uuid></map>"; // Notecard 4 | ||
request += "<map><key>item_id</key><uuid>10000000-0000-0000-0000-000000000005</uuid></map>"; // Notecard 5 | ||
request += "</array></map></llsd>"; | ||
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string llsdresponse = handler.FetchInventoryRequest(request, "/FETCH", string.Empty, req, resp); | ||
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Assert.That(llsdresponse != null, Is.True, "Incorrect null response"); | ||
Assert.That(llsdresponse != string.Empty, Is.True, "Incorrect empty response"); | ||
Assert.That(llsdresponse.Contains(m_userID.ToString()), Is.True, "Response should contain userID"); | ||
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Console.WriteLine(llsdresponse); | ||
Assert.That(llsdresponse.Contains("10000000-0000-0000-0000-000000000001"), Is.True, "Response does not contain notecard 1"); | ||
Assert.That(llsdresponse.Contains("10000000-0000-0000-0000-000000000002"), Is.True, "Response does not contain notecard 2"); | ||
Assert.That(llsdresponse.Contains("10000000-0000-0000-0000-000000000003"), Is.True, "Response does not contain notecard 3"); | ||
Assert.That(llsdresponse.Contains("10000000-0000-0000-0000-000000000004"), Is.True, "Response does not contain notecard 4"); | ||
Assert.That(llsdresponse.Contains("10000000-0000-0000-0000-000000000005"), Is.True, "Response does not contain notecard 5"); | ||
} | ||
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} | ||
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} |
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