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Attempt to fix unique merchants not being proper "hint" types #2170

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@flagrama flagrama commented Feb 2, 2024

Messes up Text Shuffle: Except Hint

I tried to modify the existing unique merchants "hint" text changes to use the existing hint framework. It's a little awkward being a bunch of settings under one misc hints setting so some extra work was needed.

This has not been tested and I know almost nothing about how hints are actually supposed to work, so this'll need a thorough review as well.

@fenhl fenhl added Type: Bug Something isn't working Status: Needs Review Someone should be looking at it Component: Hints related to how we help the player Status: Needs Testing Probably should be tested Component: Patching Affects the patching of the ROM labels Feb 3, 2024
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flagrama commented Feb 3, 2024

There's almost certainly some better way to only apply these hints if the setting is enabled than what I'm doing for example.

@fenhl fenhl removed the Status: Needs Review Someone should be looking at it label Sep 15, 2024
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fenhl commented Sep 15, 2024

Upon review, this seems more like a new feature, since it marks items on these locations as already hinted, thus preventing gossip stones from also hinting them. To fix text shuffle, adding the message IDs to hint_ids would be enough.

@fenhl fenhl added Type: Enhancement New feature or request Status: Under Consideration Developers are considering whether to accept or decline the feature described labels Sep 15, 2024
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I like that it moves hint data out of Patches.py

To make sure I'm understanding correctly, adding the hint logic means that hints won't be duplicated onto gossip stones?

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Component: Hints related to how we help the player Component: Patching Affects the patching of the ROM Status: Needs Testing Probably should be tested Status: Under Consideration Developers are considering whether to accept or decline the feature described Type: Bug Something isn't working Type: Enhancement New feature or request
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