Skip to content

Omnisthetics/Helion

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Helion

A modern Doom engine written from the ground up with a focus on performance.

Helion uses static rendering with a state management system to reconcile dynamic map changes in Doom. In contrast to the typical BSP tree rendering that requires significant CPU processing, Helion is able to manage dynamic changes and optimially utilize the GPU resulting in dramatic performance increases.

Content creators have created maps that struggle to render at high framerates with even the latest and most expensive hardware. With Helion, Doom’s most complex maps are no longer stressful on modern GPUs and playable on old hardware that was previously impossible.

Minimum requirements are Windows 7 and an Open GL 3.3 capable GPU.

Sunder MAP15
Summer of Slaughter MAP32

Build Instructions

Windows

If using Visual Studio 2022+ or Rider, press Run and it will do everything.

Linux

Install dependencies first:

Debian/Ubuntu

sudo apt install dotnet-sdk-7.0 libfluidsynth-dev libopenal-dev

Fedora

sudo dnf install dotnet-sdk-7.0 fluidsynth-devel openal-devel

After installing dependencies, if you have an IDE that supports C# (like Rider), you can open Helion and build/run directly.

To make a release build:

Scripts/build.sh

Mac

None of the developers have a Mac to test.

You likely can follow the Linux instructions to build.

About

A modern fast paced FPS engine

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C# 99.9%
  • Other 0.1%