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✨ CssClass changed to cssclasses and other minor fixes (#18)
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sigrunixia authored Sep 16, 2023
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8 changes: 7 additions & 1 deletion all-index.json
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"background|cannoneer|g&g",
"background|charlatan|crb",
"background|chelish rebel|lowg",
"background|child of notoriety|skt0",
"background|child of the puddles|lowg",
"background|child of the twin village|da",
"background|child of westcrown|lowg",
"background|chosen one|som",
"background|circuit judge|g&g",
"background|circus born|ec0",
"background|clan associate|skt0",
"background|clockfighter|g&g",
"background|clockwork researcher|g&g",
"background|clown|ec0",
"background|codebreaker|g&g",
"background|concordance researcher|roe",
"background|concordance scout|roe",
"background|conservator|skt0",
"background|cook|apg",
"background|courier|apg",
"background|criminal|crb",
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"background|curandero|botd",
"background|cursed family|lowg",
"background|cursed|apg",
"background|dedicated delver|skt0",
"background|deep-sea diver|roe",
"background|dendrologist|roe",
"background|deputy|g&g",
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"background|dreams of vengeance|gw0",
"background|driver|g&g",
"background|droskari disciple|aoa4",
"background|eclectic scholar|skt0",
"background|eclipseborn|lotg",
"background|eidolon contact|som",
"background|eldritch anatomist|av0",
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"background|hermean heritor|aoa6",
"background|hermit|crb",
"background|hired killer|g&g",
"background|historical reenactor|skt0",
"background|hounded thief|g&g",
"background|hunter|crb",
"background|inexplicably expelled|ooa0",
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"spell|blinding fury|apg",
"spell|blindness|crb",
"spell|blink charge|som",
"spell|blinking flame aura|loil",
"spell|blink|crb",
"spell|blistering invective|apg",
"spell|blister|apg",
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"spell|true target|crb",
"spell|umbral extraction|som",
"spell|umbral graft|som",
"spell|unblinking flame aura|loil",
"spell|unblinking flame emblem|loil",
"spell|unblinking flame ignition|loil",
"spell|unblinking flame revelation|lowg",
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2 changes: 1 addition & 1 deletion compendium/character/archetypes/acrobat-apg.md
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---
obsidianUIMode: preview
cssclass: pf2e,pf2e-archetype
cssclasses: pf2e,pf2e-archetype
tags:
- compendium/src/pf2e/apg
aliases: ["Acrobat"]
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2 changes: 1 addition & 1 deletion compendium/character/archetypes/alchemist.md
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---
obsidianUIMode: preview
cssclass: pf2e,pf2e-archetype
cssclasses: pf2e,pf2e-archetype
tags:
- archetype/benefit/alchemy
- compendium/src/pf2e/crb
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2 changes: 1 addition & 1 deletion compendium/character/archetypes/aldori-duelist-lowg.md
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---
obsidianUIMode: preview
cssclass: pf2e,pf2e-archetype
cssclasses: pf2e,pf2e-archetype
tags:
- compendium/src/pf2e/lowg
aliases: ["Aldori Duelist"]
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2 changes: 1 addition & 1 deletion compendium/character/archetypes/alkenstar-agent-ooa1.md
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---
obsidianUIMode: preview
cssclass: pf2e,pf2e-archetype
cssclasses: pf2e,pf2e-archetype
tags:
- compendium/src/pf2e/ooa1
aliases: ["Alkenstar Agent"]
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2 changes: 1 addition & 1 deletion compendium/character/archetypes/alter-ego-da.md
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---
obsidianUIMode: preview
cssclass: pf2e,pf2e-archetype
cssclasses: pf2e,pf2e-archetype
tags:
- compendium/src/pf2e/da
aliases: ["Alter Ego"]
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2 changes: 1 addition & 1 deletion compendium/character/archetypes/animal-trainer-ec2.md
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---
obsidianUIMode: preview
cssclass: pf2e,pf2e-archetype
cssclasses: pf2e,pf2e-archetype
tags:
- compendium/src/pf2e/ec2
aliases: ["Animal Trainer"]
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2 changes: 1 addition & 1 deletion compendium/character/archetypes/archaeologist-apg.md
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cssclass: pf2e,pf2e-archetype
cssclasses: pf2e,pf2e-archetype
tags:
- compendium/src/pf2e/apg
aliases: ["Archaeologist"]
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2 changes: 1 addition & 1 deletion compendium/character/archetypes/archer-apg.md
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cssclass: pf2e,pf2e-archetype
cssclasses: pf2e,pf2e-archetype
tags:
- compendium/src/pf2e/apg
aliases: ["Archer"]
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2 changes: 1 addition & 1 deletion compendium/character/archetypes/archetypes.md
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---
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cssclass: pf2e,pf2e-index
cssclasses: pf2e,pf2e-index
---
# Index of Archetypes

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2 changes: 1 addition & 1 deletion compendium/character/archetypes/artillerist-g-g.md
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obsidianUIMode: preview
cssclass: pf2e,pf2e-archetype
cssclasses: pf2e,pf2e-archetype
tags:
- compendium/src/pf2e/g&g
aliases: ["Artillerist"]
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2 changes: 1 addition & 1 deletion compendium/character/archetypes/assassin-apg.md
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cssclass: pf2e,pf2e-archetype
cssclasses: pf2e,pf2e-archetype
tags:
- compendium/src/pf2e/apg
aliases: ["Assassin"]
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2 changes: 1 addition & 1 deletion compendium/character/archetypes/barbarian.md
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cssclass: pf2e,pf2e-archetype
cssclasses: pf2e,pf2e-archetype
tags:
- compendium/src/pf2e/crb
aliases: ["Barbarian"]
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2 changes: 1 addition & 1 deletion compendium/character/archetypes/bard.md
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---
obsidianUIMode: preview
cssclass: pf2e,pf2e-archetype
cssclasses: pf2e,pf2e-archetype
tags:
- archetype/benefit/spellcasting
- compendium/src/pf2e/crb
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2 changes: 1 addition & 1 deletion compendium/character/archetypes/bastion-apg.md
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cssclass: pf2e,pf2e-archetype
cssclasses: pf2e,pf2e-archetype
tags:
- compendium/src/pf2e/apg
aliases: ["Bastion"]
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2 changes: 1 addition & 1 deletion compendium/character/archetypes/beast-gunner-g-g.md
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cssclass: pf2e,pf2e-archetype
cssclasses: pf2e,pf2e-archetype
tags:
- compendium/src/pf2e/g&g
aliases: ["Beast Gunner"]
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2 changes: 1 addition & 1 deletion compendium/character/archetypes/beastmaster-apg.md
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cssclass: pf2e,pf2e-archetype
cssclasses: pf2e,pf2e-archetype
tags:
- compendium/src/pf2e/apg
aliases: ["Beastmaster"]
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2 changes: 1 addition & 1 deletion compendium/character/archetypes/bellflower-tiller-aoa3.md
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cssclass: pf2e,pf2e-archetype
cssclasses: pf2e,pf2e-archetype
tags:
- compendium/src/pf2e/aoa3
aliases: ["Bellflower Tiller"]
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2 changes: 1 addition & 1 deletion compendium/character/archetypes/blessed-one-apg.md
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cssclass: pf2e,pf2e-archetype
cssclasses: pf2e,pf2e-archetype
tags:
- compendium/src/pf2e/apg
aliases: ["Blessed One"]
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2 changes: 1 addition & 1 deletion compendium/character/archetypes/bounty-hunter-apg.md
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cssclass: pf2e,pf2e-archetype
cssclasses: pf2e,pf2e-archetype
tags:
- compendium/src/pf2e/apg
aliases: ["Bounty Hunter"]
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2 changes: 1 addition & 1 deletion compendium/character/archetypes/bright-lion-lol.md
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cssclass: pf2e,pf2e-archetype
cssclasses: pf2e,pf2e-archetype
tags:
- compendium/src/pf2e/lol
aliases: ["Bright Lion"]
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2 changes: 1 addition & 1 deletion compendium/character/archetypes/bullet-dancer-g-g.md
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cssclass: pf2e,pf2e-archetype
cssclasses: pf2e,pf2e-archetype
tags:
- compendium/src/pf2e/g&g
aliases: ["Bullet Dancer"]
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2 changes: 1 addition & 1 deletion compendium/character/archetypes/butterfly-blade-frp1.md
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cssclass: pf2e,pf2e-archetype
cssclasses: pf2e,pf2e-archetype
tags:
- compendium/src/pf2e/frp1
aliases: ["Butterfly Blade"]
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2 changes: 1 addition & 1 deletion compendium/character/archetypes/captivator-lotgb.md
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---
obsidianUIMode: preview
cssclass: pf2e,pf2e-archetype
cssclasses: pf2e,pf2e-archetype
tags:
- archetype/benefit/spellcasting
- compendium/src/pf2e/lotgb
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2 changes: 1 addition & 1 deletion compendium/character/archetypes/cathartic-mage-som.md
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---
obsidianUIMode: preview
cssclass: pf2e,pf2e-archetype
cssclasses: pf2e,pf2e-archetype
tags:
- archetype/benefit/spellcasting
- compendium/src/pf2e/som
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2 changes: 1 addition & 1 deletion compendium/character/archetypes/cavalier-apg.md
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cssclass: pf2e,pf2e-archetype
cssclasses: pf2e,pf2e-archetype
tags:
- compendium/src/pf2e/apg
aliases: ["Cavalier"]
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2 changes: 1 addition & 1 deletion compendium/character/archetypes/celebrity-apg.md
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cssclass: pf2e,pf2e-archetype
cssclasses: pf2e,pf2e-archetype
tags:
- compendium/src/pf2e/apg
aliases: ["Celebrity"]
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2 changes: 1 addition & 1 deletion compendium/character/archetypes/champion.md
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---
obsidianUIMode: preview
cssclass: pf2e,pf2e-archetype
cssclasses: pf2e,pf2e-archetype
tags:
- compendium/src/pf2e/crb
aliases: ["Champion"]
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4 changes: 2 additions & 2 deletions compendium/character/archetypes/chronoskimmer-da.md
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---
obsidianUIMode: preview
cssclass: pf2e,pf2e-archetype
cssclasses: pf2e,pf2e-archetype
tags:
- compendium/src/pf2e/da
aliases: ["Chronoskimmer"]
Expand Down Expand Up @@ -151,7 +151,7 @@ collapse: closed
- **Trigger** Your turn begins.
- **Activity** Free Action
You step outside of the flow of time momentarily, allowing you to avoid dangers. Your physical form stops existing momentarily, and you can't be targeted or affected until the start of your next turn— you simply don't exist at that moment in time. Your turn ends immediately, advancing 1 round for all timed durations and effects, such as conditions and afflictions. You still attempt saving throws, flat checks, or any other checks at the end of your turn as normal, but you don't take any damage due to these checks (though you take any non-damaging effects as normal). At the start of your next turn, you reenter the flow of time and reappear in the same space where you left time last round. If the space isn't clear, you arrive in the nearest open space.
You step outside of the flow of time momentarily, allowing you to avoid dangers. Your physical form stops existing momentarily, and you can't be targeted or affected until the start of your next turn—you simply don't exist at that moment in time. Your turn ends immediately, advancing 1 round for all timed durations and effects, such as conditions and afflictions. You still attempt saving throws, flat checks, or any other checks at the end of your turn as normal, but you don't take any damage due to these checks (though you take any non-damaging effects as normal). At the start of your next turn, you reenter the flow of time and reappear in the same space where you left time last round. If the space isn't clear, you arrive in the nearest open space.
*Source: Dark Archive p. 187*
%% #trait/archetype %%
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2 changes: 1 addition & 1 deletion compendium/character/archetypes/cleric.md
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obsidianUIMode: preview
cssclass: pf2e,pf2e-archetype
cssclasses: pf2e,pf2e-archetype
tags:
- archetype/benefit/spellcasting
- compendium/src/pf2e/crb
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---
obsidianUIMode: preview
cssclass: pf2e,pf2e-archetype
cssclasses: pf2e,pf2e-archetype
tags:
- compendium/src/pf2e/ooa3
aliases: ["Clockwork Reanimator"]
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2 changes: 1 addition & 1 deletion compendium/character/archetypes/crystal-keeper-aoa4.md
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cssclass: pf2e,pf2e-archetype
cssclasses: pf2e,pf2e-archetype
tags:
- compendium/src/pf2e/aoa4
aliases: ["Crystal Keeper"]
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2 changes: 1 addition & 1 deletion compendium/character/archetypes/curse-maelstrom-da.md
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---
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cssclass: pf2e,pf2e-archetype
cssclasses: pf2e,pf2e-archetype
tags:
- compendium/src/pf2e/da
aliases: ["Curse Maelstrom"]
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2 changes: 1 addition & 1 deletion compendium/character/archetypes/dandy-apg.md
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---
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cssclass: pf2e,pf2e-archetype
cssclasses: pf2e,pf2e-archetype
tags:
- compendium/src/pf2e/apg
aliases: ["Dandy"]
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12 changes: 6 additions & 6 deletions compendium/character/archetypes/demolitionist-g-g.md
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cssclass: pf2e,pf2e-archetype
cssclasses: pf2e,pf2e-archetype
tags:
- compendium/src/pf2e/g&g
aliases: ["Demolitionist"]
Expand All @@ -24,7 +24,7 @@ title: **Set Explosives** [>>](rules/core-rulebook/chapter-9-playing-the-game.md
- **Requirements**: You have 1 or 2 bombs in hand
**Effect** You attach the bombs to an inanimate object within your reach, such as a door, wall, or column, and rig them to detonate at a set time. The bombs explode at a specific time you determine (such as after your next action or at the start of your next turn, to a maximum of 1 minute), dealing their damage and splash damage to the inanimate object. Combine this damage for the purpose of resistances and weaknesses, and this damage ignores an amount of the object's Hardness equal to your level. Any creatures adjacent to the hazard take the bombs' splash damage, also combined for the purpose of resistances and weaknesses. As a reminder, since you didn't throw the bombs, Calculated Splash and similar effects don't apply. Making sure your timing is correct requires concentration, so you can't Set Explosives again while you're waiting for a previously set bomb to detonate.
**Effect** You attach the bombs to an inanimate object within your reach, such as a door, wall, or column, and rig them to detonate at a set time. The bombs explode at a specific time you determine (such as after your next action or at the start of your next turn, to a maximum of 1 minute), dealing their damage and [splash](rules/traits/splash.md "Splash Weapon Trait") damage to the inanimate object. Combine this damage for the purpose of resistances and weaknesses, and this damage ignores an amount of the object's Hardness equal to your level. Any creatures adjacent to the hazard take the bombs' [splash](rules/traits/splash.md "Splash Weapon Trait") damage, also combined for the purpose of resistances and weaknesses. As a reminder, since you didn't throw the bombs, Calculated Splash and similar effects don't apply. Making sure your timing is correct requires concentration, so you can't Set Explosives again while you're waiting for a previously set bomb to detonate.
%%
#trait/concentrate
%%
Expand Down Expand Up @@ -53,7 +53,7 @@ title: **Fire in the Hole** [R](rules/core-rulebook/chapter-9-playing-the-game.m
- **Trigger**: A creature moves into the hazard's space
**Effect** The hazard explodes, dealing the bombs' damage and splash damage to the inanimate object. Combine this damage for the purpose of resistances and weaknesses, and this damage ignores an amount of the object's Hardness equal to your level. Any creatures adjacent to the hazard take the bombs' splash damage, similarly combined for the purpose of resistances and weaknesses.
**Effect** The hazard explodes, dealing the bombs' damage and [splash](rules/traits/splash.md "Splash Weapon Trait") damage to the inanimate object. Combine this damage for the purpose of resistances and weaknesses, and this damage ignores an amount of the object's Hardness equal to your level. Any creatures adjacent to the hazard take the bombs' [splash](rules/traits/splash.md "Splash Weapon Trait") damage, similarly combined for the purpose of resistances and weaknesses.
As a reminder, since you didn't throw the bombs, Calculated Splash and similar effects don't apply.
```
Expand Down Expand Up @@ -83,7 +83,7 @@ collapse: closed
> [!pf2-note] This version of [Calculated Splash](compendium/feats/calculated-splash.md) is intended for use with the Demolitionist Archetype. Its level has been changed accordingly.
You have calculated all the angles to maximize a bomb's splash. When you throw an alchemical bomb with the [splash](rules/traits/splash.md "Splash Weapon Trait") trait, you can cause the bomb to deal splash damage equal to your Intelligence modifier (minimum 0) instead of the normal amount.
You have calculated all the angles to maximize a bomb's splash. When you throw an alchemical bomb with the [splash](rules/traits/splash.md "Splash Weapon Trait") trait, you can cause the bomb to deal [splash](rules/traits/splash.md "Splash Weapon Trait") damage equal to your Intelligence modifier (minimum 0) instead of the normal amount.
*Source: Core Rulebook p. 77*
%% #trait/alchemist %%
Expand All @@ -110,7 +110,7 @@ collapse: closed
- **Prerequisites**: [Demolitionist Dedication](compendium/feats/demolitionist-dedication-g-g.md); [Calculated Splash](compendium/feats/calculated-splash.md), [Directional Bombs](compendium/feats/directional-bombs.md), or [Expanded Splash](compendium/feats/expanded-splash.md)
You maximize the effectiveness of your explosives by controlling every possible parameter of the blast meticulously. If you have the [Directional Bombs](compendium/feats/directional-bombs.md) feats, you can use it with Set Explosives or Demolition Charge, even though you didn't throw the bombs. If you have the [Calculated Splash](compendium/feats/calculated-splash.md) or [Expanded Splash](compendium/feats/expanded-splash.md) feats, you can apply the additional splash damage to one of the bombs when you Set Explosives or use Demolition Charge, and you can apply the increased splash area from [Expanded Splash](compendium/feats/expanded-splash.md) to all the bombs.
You maximize the effectiveness of your explosives by controlling every possible parameter of the blast meticulously. If you have the [Directional Bombs](compendium/feats/directional-bombs.md) feats, you can use it with Set Explosives or Demolition Charge, even though you didn't throw the bombs. If you have the [Calculated Splash](compendium/feats/calculated-splash.md) or [Expanded Splash](compendium/feats/expanded-splash.md) feats, you can apply the additional [splash](rules/traits/splash.md "Splash Weapon Trait") damage to one of the bombs when you Set Explosives or use Demolition Charge, and you can apply the increased splash area from [Expanded Splash](compendium/feats/expanded-splash.md) to all the bombs.
*Source: Guns & Gears p. 133*
%% #trait/archetype %%
Expand Down Expand Up @@ -157,7 +157,7 @@ collapse: closed
- **Prerequisites**: [Calculated Splash](compendium/feats/calculated-splash.md)
The particularly volatile compounds that you brew into your bombs result in them creating especially large and powerful explosions. When you throw an [alchemical](rules/traits/alchemical.md "Alchemical Item Trait") [bomb](rules/traits/bomb.md "Bomb Item Trait") and that bomb has the [splash](rules/traits/splash.md "Splash Weapon Trait") trait, you can add your Intelligence modifier to the bomb's usual splash damage, and it deals splash damage to every creature within 10 feet of the target.
The particularly volatile compounds that you brew into your bombs result in them creating especially large and powerful explosions. When you throw an [alchemical](rules/traits/alchemical.md "Alchemical Item Trait") [bomb](rules/traits/bomb.md "Bomb Item Trait") and that bomb has the [splash](rules/traits/splash.md "Splash Weapon Trait") trait, you can add your Intelligence modifier to the bomb's usual [splash](rules/traits/splash.md "Splash Weapon Trait") damage, and it deals [splash](rules/traits/splash.md "Splash Weapon Trait") damage to every creature within 10 feet of the target.
*Source: Core Rulebook p. 79*
%% #trait/alchemist %%
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