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docs: v.kernel.html minor edits #4788

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7 changes: 3 additions & 4 deletions vector/v.kernel/v.kernel.html
Original file line number Diff line number Diff line change
@@ -1,11 +1,10 @@
<h2>DESCRIPTION</h2>

<em>v.kernel</em> generates a raster density map from vector points
data using a moving
kernel. Available <a href="https://en.wikipedia.org/wiki/Kernel_(statistics)#Kernel_functions_in_common_use">kernel
data using a moving kernel. Available <a href="https://en.wikipedia.org/wiki/Kernel_(statistics)#Kernel_functions_in_common_use">kernel
density functions</a> are <em>uniform, triangular, epanechnikov,
quartic, triweight, gaussian, cosine</em>, default
is <em>gaussian</em>.
quartic, triweight, gaussian, cosine</em>. The default function is <em>gaussian</em>.

<p>The module can also generate a vector density map on a vector network.
Conventional kernel functions produce biased estimates by overestimating
the densities around network nodes, whereas the equal split method of
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10 changes: 6 additions & 4 deletions vector/v.to.3d/v.to.3d.html
Original file line number Diff line number Diff line change
Expand Up @@ -6,17 +6,19 @@ <h2>DESCRIPTION</h2>
parameter.

<p>
Flag <b>-r</b> enables to perform reverse transformation, i.e.,
transform 3D vector to 2D by omitting z-coordinate. Height of input 3D
The flag <b>-r</b> enables to perform reverse transformation, i.e.,
transform 3D vector to 2D by omitting z-coordinate. The height of input 3D
features can be optionally stored in <b>column</b>.

<h2>NOTES</h2>

<p>
When transforming 2D vector features to 3D based on attribute, all
NULL values are silently converted to height 0.0.

<p>
Reverse transformation is possible for points and lines.
In case of lines, the reverse transformation should be used
The reverse transformation, 2D to 3D, is possible for points and lines.
In the case of lines, the reverse transformation should be used
only when all vertices of a line have the same z-coordinate
(for example contours).

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