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Mostly the issue was:
bpy.ops.mesh.remove_doubles(threshold=0.001)
, because when doing this operation the vertices get merged but the custom normals are not being copied as split normals and so we loose sharp edges.This was mentioned here: https://projects.blender.org/blender/blender/issues/47541 but never solved.
The rest of the changes are to simplify the importing and put it more in line with the way the OBJ importer does things.