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Improved Alpha channel and Transparency for exporting JSON material
_Images plugged into "Principled BSDF" 's Alpha will combine with Images at BaseColor as the alpha channel (Since Ogre use 1 image for both color and alpha). _More options for texture's BlendBlock, controlled by Blender's 3 Blend modes: * Alpha clip = just Blend Type: REPLACE * Alpha Blend = a BlendBlock with custom setting, very transparent * Alpha Hashed = a BlendBlock with custom setting but less transparent than Alpha Blend _There was plan for supporting other texture nodes aside from image, but I couldn't find a way to get the node's color matrices
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