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Add events relating to falling blocks #1

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haykam821
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This pull request adds several events that relate to falling blocks:

  • BlockFallEvent for blocks starting to fall

import xyz.nucleoid.stimuli.event.StimulusEvent;

/**
* Called when a gravity-affected block attempts to fall.
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It'd be nice to clarify here that this is for blocks starting to fall (block -> entity) rather than entity -> block.

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Would it be better to rename the event entirely to BlockStartFallEvent? This event will be complemented by a BlockLandEvent as well.

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Sounds good 👍

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