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Example Blueprint Using Dialogue Values
Daniel Butum edited this page Oct 21, 2020
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10 revisions
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Open the
TopDownCharacter
Blueprint. Add theDlgDialogueParticipant
interface in theClass Settings
panel. -
Open the newly added
GetParticipantName
interface function and create aName
variable calledParticipantName
. The function should return it. Set the value toMyCharacterName
. -
Return to the content browser. Create a new Structure with the name
DlgData
. Add 4 variables (3 maps and a set): -
Go back to the character blueprint. Add a new variable with the name
DlgData
, set the type toDlgData
. -
Implement the
Modify...
andGet...
interface functions: