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Setup
Ivan Tustanivsky edited this page Oct 28, 2019
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Follow these steps to use MQTT Utilities plugin in your project.
You can add MQTT Utilities plugin to your project manually. To do that, create Plugins folder in your project root directory and copy the plugin to it. Then open your project in Unreal Engine Editor.
To start using MQTT Utilities Plugin in your project go to Unreal Engine Editor Edit -> Plugins -> Code Plugins screen and make sure that MQTT Utilities is enabled.
Now you should be able to use plugin functionality in blueprints.
To use it in C++ projects add MqttUtilities module dependency to your project *.Build.cs
file:
PublicDependencyModuleNames.AddRange(new string[] { "Core", ... , "MqttUtilities" });