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NxOgre is a physics connector library between the NVIDIA PhysX physics library and Ogre or any other 2D/3D rendering system.

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Compiling NxOgre from the Git repository

The Git repository is Betajaen’s public copy of the working code of NxOgre. It is the most recent code published, and it being so recent hasn’t been tested so much.

Checklist

Before you install NxOgre go through this checklist

Installation Instructions

  1. Go to the latest commit on Github
  2. Click on the download link
  3. Then click on zip archive to download it to your computer
  4. Uncompress the contents of the archive to your development directory i.e. c:/dev/
  5. The folder name of NxOgre will be a bit strange ex. betajaen-nxogre-8b032dd34625b7ebda0c343e8f98210e6a8354a5 rename it to NxOgre to have it a bit more meaning.

Compile it.

Currently the Git versions has the build solutions for Visual Studio 2005, Visual Studio 2008 and Visual Studio 2010.

  1. Goto c:/dev/NxOgre/build/
  2. Double click on the solution to your IDE
  3. Compile the NxOgre project

If you have any problems.

  • Make sure you’ve gone through all steps of all the items in the checklist.
  • Check of the forums for anyone else having your problems.
  • Make a post asking for help.

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NxOgre is a physics connector library between the NVIDIA PhysX physics library and Ogre or any other 2D/3D rendering system.

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