Releases: Naxdy/latency-slider-de
v0.4.0
Note
This build is compatible with version 13.0.3 of SSBU ONLY!
This version introduces no new functionality, but provides two versions of the plugin:
- The standard one, named
liblatency_slider_de.nro
, which is functionally identical tov0.3.2
- A "classic" version, named
liblatency_slider_de_classic.nro
The "classic" version of the plugin is closer to the original latency slider in functionality:
- You can only see and adjust your desired latency in arenas, D-pad inputs on any CSS are ignored.
- The latency you select in arenas carries over to all gamemodes, including quickplay / elite.
The reason you'd pick classic over mainline is mod compatibility. Because it's much more barebones, it has a higher chance of being compatible with big, complex mods like the CSK collection. If you don't have any issues with mod compatibility however, there is no reason to use "classic" over the regular version.
Note
If you're using the regular latency slider, and don't plan on switching to the classic version, there is no reason to upgrade from v0.3.2
to v0.4.0
.
v0.3.2
v0.3.1
Note
This build is compatible with version 13.0.3 of SSBU ONLY!
Changes:
- Improves compatibility with the Ultimate Training Modpack, allowing both mods to function at the same time. If Ultimate Training Modpack is found to be installed, the latency display on quickplay / elite smash will be disabled. A notification will appear, which can be permanently disabled by placing an empty file called "dontannoyme.txt" in the root (the topmost) folder of your SD card.
v0.3.0
Important
This build is known to be incompatible with the Ultimate Training Modpack. Download the latest release instead.
Note
This build is compatible with version 13.0.3 of SSBU ONLY!
Full support for Smash 13.0.3!
Tested:
- Interoperability with Arcropolis & a couple music mods
- Text in quickplay / elite & arena is back (stealth mode too, ofc)
New functionality:
- If the mod fails to load, it will now display a human-readable error message indicating what's wrong.
Also see my latest release of less-delay which is compatible with 13.0.3 and 13.0.2.
v0.3.0-pre
Changes:
- Switches from hard-coded offsets to looking up signatures within memory, to provide compatibility with Smash 13.0.3, as well as to attempt to better future-proof the plugin, in case of another surprise patch.
Warning
This is a PRE-RELEASE that has NOT yet seen a lot of testing, since I currently cannot update my Smash to 13.0.3 yet. All the testing thus far has been done by volunteers. This means that currently, there are the following two major caveats:
-
Mod compatibility currently SUCKS. Most notably, using Arcropolis together with this mod will NOT work, and chances are very high that this is not the only mod where this is the case. So if you are experiencing crashes, you might have to empty out your plugins folder a bit.
-
The text draw functionality of the mod is currently broken, and has therefore been disabled. This means that you will have to adjust your desired input delay blindly.
The way to do that is this: On any CSS (elite / qp, arena, or even offline), or on the arena screen, mash your d-pad to the left a bunch of times. This will make the slider get stuck at "Auto", which is equivalent to -1. Then, press right on your d-pad as much as you want, to increase your delay in steps of 1.
So, for example, mash d-pad left a bunch, then press d-pad right twice to get a desired delay of 1 frame.
I aim to fix those issues as soon as Atmosphere is updated for Switch 19.0.0, which is when I can resume local testing. Then, you'll also see a proper release of this mod instead of just a pre-release, and my fork of less-delay
will also see an update then.
Important to me was to rush this release to make online playable as soon as possible for those who really need it, e.g. because they don't have the opportunity to go to locals.
v0.2.4
- Kinda hacky fix for #21 , now if you have stealth mode enabled and you enter the CSS, the Quickplay text will be rendered correctly. However, if you toggle stealth mode while on the CSS, the text will just simply read "Quickplay" without the "(Elite Smash)".
Warning
This version is for use with SSBU version 13.0.2 ONLY!
A version compatible with 13.0.3 has yet to be released. Follow #28 for updates.
v0.2.3
v0.2.2
Changes:
- Improved the way the text is drawn on the quickplay CSS, which could potentially introduce performance issues in previous versions
Quick notes since I keep getting asked this:
- This mod is compatible with
less-delay
(I have a repo for that one as well, here: https://github.com/xNaxdy/less-delay ) - Ensure you don't have any other "latency slider" mods present, or your game might crash when closing / exiting arenas (or under other circumstances)
- This mod does not send any additional packets
- While running this together with training mode modpack works for me and everyone else I've talked to, your mileage may vary, since this plugin and training mode modpack hook the same function. If you want to be on the safe side, don't run both at the same time (however if you do, the worst thing that can likely happen is you crash).
v0.2.1
Changes:
- Fix integration with the Ultimate Training Modpack. This file is now called
libzlatency_slider_de.nro
to ensure it gets loaded after the training modpack, and hooks the game's draw function in a different way to ensure it won't conflict. - Also added a
.sig
file that can be used to verify that the binary has indeed been created by me (uses the same GPG key as for my commits here).
v0.2.0
First release.
Compared to the original 13.0.1 version, the following changes have been made:
- update for 13.0.2
- apply input latency in every game mode, not just arenas
- add visual indicator on the quickplay CSS
- add ability to hide visual indicator from CSS & arenas