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Hi, I just tried using this for UE 5.2, and I get a crash and error when I try and import an animation. I had the plugin in a plugins folder in my project. I had checked the appropriate box in the project settings before import.
I'll post some of the crash report here:
........................
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000034
Hi, I just tried using this for UE 5.2, and I get a crash and error when I try and import an animation. I had the plugin in a plugins folder in my project. I had checked the appropriate box in the project settings before import.
I'll post some of the crash report here:
........................
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000034
UnrealEditor_AnimationData
UnrealEditor_FBXTimecodeImport!FFBXTimecodeImportModule::AnimSequenceContainsTimecodeAttrs() [D:\TheFirstSequel_v2\TheFirstSequel_v2\TheFirstSequel_v2 5.2\Plugins\FBXTimecodeImport\Source\FBXTimecodeImport\Private\FBXTimecodeImport.cpp:142]
UnrealEditor_FBXTimecodeImport!FFBXTimecodeImportModule::HandleAssetImport() [D:\TheFirstSequel_v2\TheFirstSequel_v2\TheFirstSequel_v2 5.2\Plugins\FBXTimecodeImport\Source\FBXTimecodeImport\Private\FBXTimecodeImport.cpp:160]
UnrealEditor_FBXTimecodeImport!TBaseRawMethodDelegateInstance<0,FFBXTimecodeImportModule,void __cdecl(UObject *),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [U:\ProgramFiles_U\UE_5.2\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:425]
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
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