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Trinium

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Work-in-Progress technological and magical (sub)game for Minetest.

Warning: GitHub Repository is readonly. Actual repository is located on GitLab.

Copyright (c) 2018 Wizzerine [email protected] and contributors (none :D).

This game is not finished

  • Don't expect it to work as well as finished one will;
  • Don't expect it to not break compatibility in next update, including API one (however, I'll try to avoid API breakage);
  • Please report any bugs (debug.txt is sometimes useful).

Compatibility

Requires Minetest 5.0.0-ddd03c3 or higher. Probably some older builds work too, but it's not guaranteed.

Features

  • Fantastic Ore and Map Generation System (WIP)
  • Realistic (petro)chemistry
  • Research system
  • Pulse Network, my approach to storage systems (not finished yet)
  • Some kind of Tinkers' Construct port (cannot be finished for now)
  • Multiblocks
  • Feature-Requests are always welcome, and most of them will be implemented!

Version Scheme

Since 1.0-1-1, I use major.minor-protocol-build. Prior to that different schemes were used.

  • build is incremented each release.
  • minor is incremented when release contains non-breaking features.
  • major is incremented when release breaks API, minor is set to 0.
  • protocol is incremented when release breaks worlds.
  • Additionally, -dev is appended if this version doesn't change any content or fix bugs and only changes some API.

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Remake of the trinium mod for Minetest

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