Work-in-Progress technological and magical (sub)game for Minetest.
Warning: GitHub Repository is readonly. Actual repository is located on GitLab.
Copyright (c) 2018 Wizzerine [email protected] and contributors (none :D).
- Don't expect it to work as well as finished one will;
- Don't expect it to not break compatibility in next update, including API one (however, I'll try to avoid API breakage);
- Please report any bugs (debug.txt is sometimes useful).
Requires Minetest 5.0.0-ddd03c3
or higher. Probably some older builds work too,
but it's not guaranteed.
- Fantastic Ore and Map Generation System (WIP)
- Realistic (petro)chemistry
- Research system
- Pulse Network, my approach to storage systems (not finished yet)
- Some kind of Tinkers' Construct port (cannot be finished for now)
- Multiblocks
- Feature-Requests are always welcome, and most of them will be implemented!
Since 1.0-1-1, I use major.minor-protocol-build
. Prior to that different schemes
were used.
build
is incremented each release.minor
is incremented when release contains non-breaking features.major
is incremented when release breaks API,minor
is set to0
.protocol
is incremented when release breaks worlds.- Additionally,
-dev
is appended if this version doesn't change any content or fix bugs and only changes some API.