v0.49.19 Development Snapshot
What's Changed
- Adding Clan Personnel Tracking to MegaMek by @SJuliez in #3845
- Partial fix for failing refit tests by @Sleet01 in #3853
- Bump GitHub action versions by @sixlettervariables in #3859
- Fix 3775: unable to assign nonsuperheavy crew by @Sleet01 in #3855
- Fix 3848: Unit bays not accepting Aeros for transport, with unit test by @Sleet01 in #3851
- Fix 3856: aeros dont appear in basic unit information by @Sleet01 in #3857
- BadEvent Modifier Fix by @Thom293 in #3875
- StratCon Mapgen Fix by @Thom293 in #3874
- [Enhancement] 499 new callsigns by @IllianiCBT in #3865
- [Refactoring] Fixed Typo and Removed Indents by @IllianiCBT in #3866
- Interstellar Map Hiring Hall Highlight by @Thom293 in #3878
- Fix 3839: load last save loads clientsettings.xml instead by @Sleet01 in #3869
- Update history.txt for PR #3869 by @Sleet01 in #3883
- [#3730] Victory Point Terminology Changes by @IllianiCBT in #3891
- [Balance] Adjusted Retirement TN and Payout Values by @IllianiCBT in #3867
- update clearGameData by @kuronekochomusuke in #3877
- [Balance] [AtB/StratCon] Base Attack (Defender) Objective Changes by @IllianiCBT in #3889
- [Typo] Corrected Typo in Mass Repair Dialog by @IllianiCBT in #3892
- [Bug Fix] #2990 - Fixed Victory Point Allocation on Draw by @IllianiCBT in #3888
- [Bug] [Company Generator] Correct Starting Cash Dice Count by @IllianiCBT in #3895
- Disconnect quietly from GameThread for MekHQ by @AaronGullickson in #3900
- update planetary conditions chance logic by @kuronekochomusuke in #3834
- [Enhancement] Added 255 New Callsigns (redux) by @IllianiCBT in #3902
- Correct writing to XML of EMI and Blowing Sand conditions by @AaronGullickson in #3903
- Write BotForce entities to XML with EntityListFile by @AaronGullickson in #3906
- Fix 3880 cannot refit clan mechs due to renames by @Sleet01 in #3899
- [Typo] Corrected Typo in testIsTechBA by @IllianiCBT in #3917
- Capitalize deadborder directory for MM consistency by @AaronGullickson in #3948
- Added Nag Dialog for Prisoners of War Outside of Contracts by @IllianiCBT in #3942
- Change ransomed unit buttons to sold unit button in scenario resolve dialog by @AaronGullickson in #3956
- MekHQ fix for WOB.pm/.PM mismatch and missing parent faction check by @Sleet01 in #3945
- Add Tech/Vessel Column to Tech Skills View by @IllianiCBT in #3916
- StratCon Air & Arty Modifiers by @Thom293 in #3947
- Add disabled option for Personnel Market by @AaronGullickson in #3953
- Fix #3949: Custom ScenarioObjectives do not change ScenarioStatus in ResolveScenarioWizardDialog by @AaronGullickson in #3950
- No selling units in scenario resolution if campaign disallows selling by @AaronGullickson in #3958
- Variable OperationalVP Added to CommonObjectiveFactory.java by @IllianiCBT in #3951
- Update history.txt by @Sleet01 in #3959
- Fix 3882: update Aerospace handling and reporting in MHQ by @Sleet01 in #3925
- Update history.txt by @Sleet01 in #3960
- Prevent advancing day with pending vanilla scenarios by @AaronGullickson in #3930
- Added Nag for Wounded Personnel without Doctor by @IllianiCBT in #3937
- add lances to the force string when sending data to megamek by @kuronekochomusuke in #3901
- 3901: add lances to the force string when sending data to megamek for… by @kuronekochomusuke in #3962
- Add missing cockpit costs and weights by @neoancient in #3922
- Added Nag Dialog for Pregnant Combatants by @IllianiCBT in #3944
- Unmaintained Unit Nag Dialog Suppressed for Units set to Salvage by @IllianiCBT in #3943
- Clamped Unit Rating Mod for CamOps (redux) by @IllianiCBT in #3933
- Hide Toughness When 0 by @IllianiCBT in #3923
- Added Dialog to Confirm New Campaign (redux) by @IllianiCBT in #3915
- Adjusted Default Tech Counts by @IllianiCBT in #3908
- Adjusted Zoom Speed on Interstellar Map Panel by @IllianiCBT in #3967
- Move new lance creation to AtBGameThread by @AaronGullickson in #3973
- add missing folder to build files by @kuronekochomusuke in #3987
- Load bot entities in the chat lounge by @AaronGullickson in #3983
- Add all deployment variables to BotForce by @AaronGullickson in #3991
- Fix #3767: NPE while scouting if AtB tries to generate enemy with SPAs not found in MM by @Sleet01 in #3994
- Update history.txt by @Sleet01 in #3998
- Implements RFE #3995: Set default theme to overall suite default at startup... by @Sleet01 in #3997
- Update history.txt by @Sleet01 in #4000
- Added Ability to Collapse/Expand Logs, Missions and Kills in Personnel Unit Screen by @IllianiCBT in #3968
- Reduced Personnel Table Right-Click Menu Clutter by @IllianiCBT in #3970
- Removed Unnecessary Error Log by @IllianiCBT in #3985
- Added Scenario & Mission Tracking to Kills, Added Ability to Assign Kills to Scenario and/or Mission by @IllianiCBT in #3988
- Fixed Ship Search Overvaluing Ultra-Green Personnel by @IllianiCBT in #3990
- Add new player deployment variables to Scenario by @AaronGullickson in #3996
- Fix MHQ #4002: prevent infinite loop while assigning SPAs by removing unusable entries by @Sleet01 in #4009
- Update history.txt by @Sleet01 in #4010
- Fixed Untreated Personnel Nag Triggering for Prisoners. by @IllianiCBT in #4003
- Update history.txt by @Sleet01 in #4012
New Contributors
- @IllianiCBT made their first contribution in #3865
Full Changelog: v0.49.18...v0.49.19