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v0.47.1 Development Snapshot

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@neoancient neoancient released this 06 Nov 06:45
· 11061 commits to master since this release
  • PR #1259: Fix map size display for AtB scenarios in the briefing tab (cosmetic issue only)
  • Data - Updating the AtB Starter Guide to v3, thanks CampaignAnon
  • Issue #1257: Don't double up salaries when charging for peacetime costs
  • PR #1268: Fix money formatting in prisoner ransom messages
  • Issue #1274: Fix About window closing immediately
  • Issue #1275: Fix zero sized dialogs (Edit Biography, etc)
  • Issue #1273: Updated edge cost for AtB to match current rules
  • PR #1288: Allow the large craft ammo swap dialog to switch AR10, missile and artillery munitions properly
  • PR #1282: Fix erroneously high unit values
  • PR #1294: Improve ammo swaps and refits of Large Craft ammo bins
  • PR #1298: Restructuring of person view panel, double scroll issue, and other scrolling issues
  • PR #1300: Markdown for descriptions
  • PR #1280: planetary system refactor
  • PR #1305: Mac OSX key bindings on non-standard look and feel
  • PR #1304: Markdown Editor
  • PR #1303: Various GUI fixes
  • Issue #1290: Fixes for issues with campaign subset export.
  • PR #1309: Planetary System Map
  • PR #1314: a few map fixes
  • PR #1286,1307: Scenario Objectives - explicit objective management system for legacy AtB scenarios;
    Ability to define objectives for scenario templates.
  • PR #1317: fix NPE that halts new day processing while applying training XP
  • PR #1318: player units given to other players now properly return to the campaign during scenario resolution.
  • Issue #1308: Fix NPE when the campaign folder is not present
  • PR #1315: Rescalable images for unit view panel when fluff image exists
  • PR #1320: Customize support vehicles in the MekLab.
  • PR #1321: For scenarios generated from templates, the ability to explicitly assign forces/units to different player force templates.
  • PR #1324: corrected icon map