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v0.45.3 Development Snapshot

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@neoancient neoancient released this 12 Feb 05:45
· 11831 commits to master since this release
  • Issue #990: Feature: Add bulk confirm dialog if more than one unit is removed
  • PR #995: Speed up campaign load times by optimizing spare parts importing
  • PR #994: Fix exception seen during log entry updates
  • PR #998: Fix Mac OS X issue so the DateChooser dialog isn't hidden when you create a new campaign
  • PR #996: Feature: adds origin faction to a person's details and support for RAT roller in a person's GM menu
  • PR #997: Add weekly Support Personnel edge refresh and usage
  • PR #1006: Speed up calculation of jump paths
  • PR #999: Adds a GM hire button to new recruit dialog
  • PR #1017: Adds the list of missing units on campaign load to the log
  • Issue #1010: Battle Armor fails to load with StackOverflowException
  • Issue #991: Fix bug where loan collateral and total value is incorrect after save and load.
  • Issue #986: Fix bug where Retirement/Defection dialog doesn't show details for first row.
  • Issue #985: Fix bug where personnel could not be exported.
  • Issue #1022: Fix bug where failed acquisitions did not count against logistics person's limit
  • Issue #964: Do not raise UnitChangedEvent if there is no unit in GM Acquire Instantly
  • Issue #1009: Fix bug where default injury type wrong
  • Issue #976: Fix bug where techs without any minutes left may get stuck on overnight tasks
  • PR #1031: Fix bug where selected repair task moves when you change mode
  • Issue #1028: Fix bug where Mass Repair Options were not applied unless you clicked Save
  • Issue #1005: Allow fractional tons to be loaded in LargeCraftAmmoBins
  • Issue #825: Arbitrary contract score modifier now persists across save/load
  • Issue #970: Can now recruit multiple prisoners at a time
  • Issue #1036: Enable zero intensity level for AtB Scenario Generation
  • Issue #779: Fix AtB deployment nag before a contract has started
  • PR #1036: Make startup GUI show all four buttons at lower resolutions
  • PR #1041: Fix some unit/tech mismatches at CPNX load
  • Issue #772: Fix graphical display issues with multiple-day advancement
  • PR #1045: Crewed Unit Options Handling (SPA/Edge)
  • PR #1045: Resolve errata for reloading times of capital missile ammo (now 1 hour per missile)
  • Issue #1049: Warehouse tab may fail to properly render
  • PR #1053: Add a Change Camouflage context menu item to forces in the TOE
  • Issue #361: Adds assigned Force to the columns on the hangar tab