Releases
v0.45.3
v0.45.3 Development Snapshot
Issue #990 : Feature: Add bulk confirm dialog if more than one unit is removed
PR #995 : Speed up campaign load times by optimizing spare parts importing
PR #994 : Fix exception seen during log entry updates
PR #998 : Fix Mac OS X issue so the DateChooser dialog isn't hidden when you create a new campaign
PR #996 : Feature: adds origin faction to a person's details and support for RAT roller in a person's GM menu
PR #997 : Add weekly Support Personnel edge refresh and usage
PR #1006 : Speed up calculation of jump paths
PR #999 : Adds a GM hire button to new recruit dialog
PR #1017 : Adds the list of missing units on campaign load to the log
Issue #1010 : Battle Armor fails to load with StackOverflowException
Issue #991 : Fix bug where loan collateral and total value is incorrect after save and load.
Issue #986 : Fix bug where Retirement/Defection dialog doesn't show details for first row.
Issue #985 : Fix bug where personnel could not be exported.
Issue #1022 : Fix bug where failed acquisitions did not count against logistics person's limit
Issue #964 : Do not raise UnitChangedEvent if there is no unit in GM Acquire Instantly
Issue #1009 : Fix bug where default injury type wrong
Issue #976 : Fix bug where techs without any minutes left may get stuck on overnight tasks
PR #1031 : Fix bug where selected repair task moves when you change mode
Issue #1028 : Fix bug where Mass Repair Options were not applied unless you clicked Save
Issue #1005 : Allow fractional tons to be loaded in LargeCraftAmmoBins
Issue #825 : Arbitrary contract score modifier now persists across save/load
Issue #970 : Can now recruit multiple prisoners at a time
Issue #1036 : Enable zero intensity level for AtB Scenario Generation
Issue #779 : Fix AtB deployment nag before a contract has started
PR #1036 : Make startup GUI show all four buttons at lower resolutions
PR #1041 : Fix some unit/tech mismatches at CPNX load
Issue #772 : Fix graphical display issues with multiple-day advancement
PR #1045 : Crewed Unit Options Handling (SPA/Edge)
PR #1045 : Resolve errata for reloading times of capital missile ammo (now 1 hour per missile)
Issue #1049 : Warehouse tab may fail to properly render
PR #1053 : Add a Change Camouflage context menu item to forces in the TOE
Issue #361 : Adds assigned Force to the columns on the hangar tab
You can’t perform that action at this time.