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An opensource airline game.

Live at https://www.airline-club.com/

Screenshots of earlier release:

Screenshot 1 Screenshot 2 Screenshot 3

Setup

  1. install git :D of course
  2. clone this repo ;D
  3. Install at least java development kit 8+
  4. The 2 main projects are : airline-web (all the front-end stuff) and airline-data (the backend simulation).(Optional) If you want to import them to Scala IDE (if you want to code), goto the folder of those and run activator eclipse to generate the eclipse project files and then import those projects into your IDE
  5. This runs on mysql db (install veresion 5.x, i heard newest version 8.x? might not work). install Mysql server and then create database airline, create a user sa, for password you might use admin or change it to something else. Make sure you change the corresponding password logic in the code to match that (https://github.com/patsonluk/airline/blob/master/airline-data/src/main/scala/com/patson/data/Constants.scala#L99)
  6. airline-web has dependency on airline-data, hence navigate to airline-data and run activator publish-local
  7. You would need to initialize the DB and data on first run. In airline-data, run activator run, then choose the one that runs MainInit. It will take awhile to init everything. If it runs to the part that is getting images from wiki, you might terminate it (cause it will take hours to get all images) - just that not airport will have images (not a big deal shrug)
  8. Now run the background simulation by staying in airline-data, run activator run, select option MainSimulation. It should now run the backgroun simulation
  9. Open another terminal, navigate to airline-web, run the web server by activator run
  10. The application should be accessible at localhost:9000

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  • Scala 59.5%
  • JavaScript 25.8%
  • HTML 10.5%
  • CSS 3.4%
  • Java 0.8%
  • Shell 0.0%