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#ignore thumbnails created by windows | ||
Thumbs.db | ||
#Ignore files build by Visual Studio | ||
*.user | ||
*.aps | ||
*.pch | ||
*.vspscc | ||
*_i.c | ||
*_p.c | ||
*.ncb | ||
*.suo | ||
*.tlb | ||
*.tlh | ||
*.bak | ||
*.cache | ||
*.ilk | ||
*.log | ||
[Bb]in | ||
[Dd]ebug*/ | ||
*.lib | ||
*.sbr | ||
obj/ | ||
[Rr]elease*/ | ||
_ReSharper*/ | ||
[Tt]est[Rr]esult* | ||
*.opensdf | ||
*.sdf | ||
*.ipch |
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#ifndef FRYCORE_GAMEIDS_H | ||
#define FRYCORE_GAMEIDS_H | ||
|
||
#define VILLAGEGAME 1 | ||
#define SNOWGAME 2 | ||
#define EXPLOSIVESGAME 3 | ||
|
||
/** | ||
* This is used to identify what game we are currently building, define this | ||
* to change to the specified game and it's specific options | ||
*/ | ||
#define CURRENTGAME SNOWGAME | ||
|
||
#endif |
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