Releases: Marechal-L/Dark-Souls-III-Archipelago-client
v2.2.0
2.1.3
Client : v2.1.3
Archipelago server : v0.4.0
Game : v1.15
Changelog :
- Bring back the support of DS3 Static Enemizer, check Br00ty's setup instructions
2.1.2
Client : v2.1.2
Archipelago server : v0.4.0
Game : v1.15
Removed the .zip archive and let the dinput8.dll only
Tips : The best way to downgrade the game is to replace the current .exe by the speedsouls Crash Fix Patch 1.15 from https://wiki.speedsouls.com/darksouls3:Crash_Fix
Changelog :
- Added several randomization options on server side, please check : https://archipelago.gg/games/Dark%20Souls%20III/player-settings
- You must own both the ASHES OF ARIANDEL and the RINGED CITY DLC to use the "Add the DLC Items and Locations to the pool" option.
- Adding several new progressive locations by @Br00ty (#4)
- Added connection refused feedback message (#10)
- Added the creation of logfiles into the Game/archipelago
- Please share it when a crash or a bug happens
- Added a 6 seconds wait permitting to load the game properly before initializing the mod
- Now support start_inventory. The start items must be in your pool of items. ( e.g. You must add the DLC to the pool if you want to start with a DLC item )
2.0.2
Client : v2.0.2
Archipelago server : v0.3.6
Game : v1.15
If you want to only use the dinput8.dll file as usual, just unzip the archive and rename the _dinput8.dll file.
- Added possibility of inserting password when connecting by @agilbert1412 (#7)
- Added Xdelta Downpatching and Version Swapping by @MightyCaesar37 (#5)
2.0.1
Client : v2.0.1
Archipelago server : v0.3.6
Game : v1.15
This update breaks backward compatibility with seeds generated with the Archipelago server v0.3.5
Changelog :
- Fix DeathLink : Now properly sends tag to AP server with ConnectUpdate
2.0
Client : v2.0
Archipelago server : v0.3.6
Game : v1.15
This update breaks backward compatibility with seeds generated with the Archipelago server v0.3.5
Changelog :
- The AP.json file has been removed.
You will only have to launch the game and run "/connect {URL:PORT} {SLOT_NAME}" to connect and play.
This should permit players playing on multiple runs to do not have to manage the AP.json manually anymore, just make sure to pick the right save and to connect to the right server! - The progressive location system has been added for titanite shards, estus shards, souls and others consumables.
Those locations only contains non-key items. - Now supports deathlink, no_spells_requirements and no_equip_load options available on the Archipelago settings page
Enjoy!
v1.2
- Add an error message if the mod is running on another version than the version 1.15 of the game.
- Fix an issue causing all weapons to be equipped on the wrong slot.
- Provide the DarkSoulsIII.exe v1.15 available on https://wiki.speedsouls.com/darksouls3:Crash_Fix
v1.1.0
This release is mainly focused on error feedbacks and minor fixes.
But some options has also been added so it's up to you to modify the AP.json file to have fun with them!
- Increment Archipelago version to 0.3.4.
- Add more error feedbacks when the AP.json file is missing or incomplete.
- Fix that some items are put in the wrong slot when Auto-Equip is enabled. #2
- Fix that unstable connection causing some locations not being sent to the Archipelago server. #3
- Add support for death_link, no_spell_requirements, no_equip_load local options. Local options are only available for the AP.json file and NOT the player.yaml file
Full Changelog: v1.0.0...v1.1.0
v1.0.0
First release of the Archipelago client for Dark Souls 3 containing the following features :
- Communication with the Archipelago server (receiving/sending items and locations)
- Command prompt able to interpret archipelago and local commands
- Update of the goal status when defeating Souls of Cinder
- Permit to use options such as Auto-Equip, No-Weapon-Requirements, Lock-Equip-Slots
- Save the progression at runtime