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Distance Field Editor (experimental)

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Zwerg - Distance Field Editor

by movAX13h ([email protected])

http://blog.thrill-project.com/zwerg-distance-field-editor/

ScreenShot

Feel free to fork and modify.

Changelog

  • 1.4 - 2016-06-05

    • renamed nodes.xml to functions.xml (format extended), contains defines, helpers and all code nodes
    • nodes can have a 'comment' attribute now which is displayed in the properties panel when the node is selected
    • function tags can have a 'requires' attribute now (name of other node or helper) to maintain code dependencies
    • Zwerg writes only required functions to the shader now (preparation for minify features)
    • renamed raymarcher.fs to shader.fs, moved optional code to functions.xml
    • integrated most operators of the Mercury SDF Library
    • PLEASE NOTE: Scene files created with earlier versions won't load because SDF function definitions have changed! The scene file format itself has not changed.
  • 1.3 - 2014-06-15: external nodes.xml (contains all available nodes from scene view context menu), simplified internal tree structure and code cleanup, fixed: node order

  • 1.2 - 2014-06-14: fixed mouse sensitivity issues

  • 1.1 - 2014-06-10: mouse click selection of df objects + minor fixes

Compiling

  • C# .NET4.5, VisualStudio 12 (2013) solution
  • OpenGL via OpenTK (find dlls in bin/Debug)

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Features

  • distance functions (primitives)
  • distance operations
  • domain operations
  • scene view
  • realtime preview/camera/light
  • properties panel
  • select model on mouse click (experimental)
  • delete node (del key and context menu)
  • save/load scene to/from file (xml)

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Distance Field Editor (experimental)

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  • C# 97.0%
  • GLSL 3.0%