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Sonic Adventure 2: Battle Implementation (ArchipelagoMW#501)
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import typing | ||
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from BaseClasses import Item | ||
from .Names import ItemName | ||
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class ItemData(typing.NamedTuple): | ||
code: typing.Optional[int] | ||
progression: bool | ||
quantity: int = 1 | ||
event: bool = False | ||
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class SA2BItem(Item): | ||
game: str = "Sonic Adventure 2: Battle" | ||
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def __init__(self, name, advancement: bool = False, code: int = None, player: int = None): | ||
super(SA2BItem, self).__init__(name, advancement, code, player) | ||
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if self.name == ItemName.sonic_light_shoes or self.name == ItemName.shadow_air_shoes: | ||
self.pedestal_credit_text = "and the Soap Shoes" | ||
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# Separate tables for each type of item. | ||
emblems_table = { | ||
ItemName.emblem: ItemData(0xFF0000, True), | ||
} | ||
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upgrades_table = { | ||
ItemName.sonic_gloves: ItemData(0xFF0001, False), | ||
ItemName.sonic_light_shoes: ItemData(0xFF0002, True), | ||
ItemName.sonic_ancient_light: ItemData(0xFF0003, False), | ||
ItemName.sonic_bounce_bracelet: ItemData(0xFF0004, True), | ||
ItemName.sonic_flame_ring: ItemData(0xFF0005, True), | ||
ItemName.sonic_mystic_melody: ItemData(0xFF0006, True), | ||
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ItemName.tails_laser_blaster: ItemData(0xFF0007, False), | ||
ItemName.tails_booster: ItemData(0xFF0008, True), | ||
ItemName.tails_mystic_melody: ItemData(0xFF0009, True), | ||
ItemName.tails_bazooka: ItemData(0xFF000A, True), | ||
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ItemName.knuckles_mystic_melody: ItemData(0xFF000B, True), | ||
ItemName.knuckles_shovel_claws: ItemData(0xFF000C, True), | ||
ItemName.knuckles_air_necklace: ItemData(0xFF000D, True), | ||
ItemName.knuckles_hammer_gloves: ItemData(0xFF000E, True), | ||
ItemName.knuckles_sunglasses: ItemData(0xFF000F, True), | ||
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ItemName.shadow_flame_ring: ItemData(0xFF0010, True), | ||
ItemName.shadow_air_shoes: ItemData(0xFF0011, True), | ||
ItemName.shadow_ancient_light: ItemData(0xFF0012, False), | ||
ItemName.shadow_mystic_melody: ItemData(0xFF0013, True), | ||
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ItemName.eggman_laser_blaster: ItemData(0xFF0014, False), | ||
ItemName.eggman_mystic_melody: ItemData(0xFF0015, True), | ||
ItemName.eggman_jet_engine: ItemData(0xFF0016, True), | ||
ItemName.eggman_large_cannon: ItemData(0xFF0017, True), | ||
ItemName.eggman_protective_armor: ItemData(0xFF0018, False), | ||
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ItemName.rouge_mystic_melody: ItemData(0xFF0019, True), | ||
ItemName.rouge_pick_nails: ItemData(0xFF001A, True), | ||
ItemName.rouge_treasure_scope: ItemData(0xFF001B, True), | ||
ItemName.rouge_iron_boots: ItemData(0xFF001C, True), | ||
} | ||
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event_table = { | ||
ItemName.maria: ItemData(0xFF001D, True), | ||
} | ||
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# Complete item table. | ||
item_table = { | ||
**emblems_table, | ||
**upgrades_table, | ||
**event_table, | ||
} | ||
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lookup_id_to_name: typing.Dict[int, str] = {data.code: item_name for item_name, data in item_table.items() if data.code} |
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import typing | ||
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from BaseClasses import Location | ||
from .Names import LocationName | ||
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class SA2BLocation(Location): | ||
game: str = "Sonic Adventure 2: Battle" | ||
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first_mission_location_table = { | ||
LocationName.city_escape_1: 0xFF0000, | ||
LocationName.wild_canyon_1: 0xFF0001, | ||
LocationName.prison_lane_1: 0xFF0002, | ||
LocationName.metal_harbor_1: 0xFF0003, | ||
LocationName.green_forest_1: 0xFF0004, | ||
LocationName.pumpkin_hill_1: 0xFF0005, | ||
LocationName.mission_street_1: 0xFF0006, | ||
LocationName.aquatic_mine_1: 0xFF0007, | ||
LocationName.route_101_1: 0xFF0008, | ||
LocationName.hidden_base_1: 0xFF0009, | ||
LocationName.pyramid_cave_1: 0xFF000A, | ||
LocationName.death_chamber_1: 0xFF000B, | ||
LocationName.eternal_engine_1: 0xFF000C, | ||
LocationName.meteor_herd_1: 0xFF000D, | ||
LocationName.crazy_gadget_1: 0xFF000E, | ||
LocationName.final_rush_1: 0xFF000F, | ||
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LocationName.iron_gate_1: 0xFF0010, | ||
LocationName.dry_lagoon_1: 0xFF0011, | ||
LocationName.sand_ocean_1: 0xFF0012, | ||
LocationName.radical_highway_1: 0xFF0013, | ||
LocationName.egg_quarters_1: 0xFF0014, | ||
LocationName.lost_colony_1: 0xFF0015, | ||
LocationName.weapons_bed_1: 0xFF0016, | ||
LocationName.security_hall_1: 0xFF0017, | ||
LocationName.white_jungle_1: 0xFF0018, | ||
LocationName.route_280_1: 0xFF0019, | ||
LocationName.sky_rail_1: 0xFF001A, | ||
LocationName.mad_space_1: 0xFF001B, | ||
LocationName.cosmic_wall_1: 0xFF001C, | ||
LocationName.final_chase_1: 0xFF001D, | ||
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LocationName.cannon_core_1: 0xFF001E, | ||
} | ||
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second_mission_location_table = { | ||
LocationName.city_escape_2: 0xFF0020, | ||
LocationName.wild_canyon_2: 0xFF0021, | ||
LocationName.prison_lane_2: 0xFF0022, | ||
LocationName.metal_harbor_2: 0xFF0023, | ||
LocationName.green_forest_2: 0xFF0024, | ||
LocationName.pumpkin_hill_2: 0xFF0025, | ||
LocationName.mission_street_2: 0xFF0026, | ||
LocationName.aquatic_mine_2: 0xFF0027, | ||
LocationName.route_101_2: 0xFF0028, | ||
LocationName.hidden_base_2: 0xFF0029, | ||
LocationName.pyramid_cave_2: 0xFF002A, | ||
LocationName.death_chamber_2: 0xFF002B, | ||
LocationName.eternal_engine_2: 0xFF002C, | ||
LocationName.meteor_herd_2: 0xFF002D, | ||
LocationName.crazy_gadget_2: 0xFF002E, | ||
LocationName.final_rush_2: 0xFF002F, | ||
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LocationName.iron_gate_2: 0xFF0030, | ||
LocationName.dry_lagoon_2: 0xFF0031, | ||
LocationName.sand_ocean_2: 0xFF0032, | ||
LocationName.radical_highway_2: 0xFF0033, | ||
LocationName.egg_quarters_2: 0xFF0034, | ||
LocationName.lost_colony_2: 0xFF0035, | ||
LocationName.weapons_bed_2: 0xFF0036, | ||
LocationName.security_hall_2: 0xFF0037, | ||
LocationName.white_jungle_2: 0xFF0038, | ||
LocationName.route_280_2: 0xFF0039, | ||
LocationName.sky_rail_2: 0xFF003A, | ||
LocationName.mad_space_2: 0xFF003B, | ||
LocationName.cosmic_wall_2: 0xFF003C, | ||
LocationName.final_chase_2: 0xFF003D, | ||
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LocationName.cannon_core_2: 0xFF003E, | ||
} | ||
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third_mission_location_table = { | ||
LocationName.city_escape_3: 0xFF0040, | ||
LocationName.wild_canyon_3: 0xFF0041, | ||
LocationName.prison_lane_3: 0xFF0042, | ||
LocationName.metal_harbor_3: 0xFF0043, | ||
LocationName.green_forest_3: 0xFF0044, | ||
LocationName.pumpkin_hill_3: 0xFF0045, | ||
LocationName.mission_street_3: 0xFF0046, | ||
LocationName.aquatic_mine_3: 0xFF0047, | ||
LocationName.route_101_3: 0xFF0048, | ||
LocationName.hidden_base_3: 0xFF0049, | ||
LocationName.pyramid_cave_3: 0xFF004A, | ||
LocationName.death_chamber_3: 0xFF004B, | ||
LocationName.eternal_engine_3: 0xFF004C, | ||
LocationName.meteor_herd_3: 0xFF004D, | ||
LocationName.crazy_gadget_3: 0xFF004E, | ||
LocationName.final_rush_3: 0xFF004F, | ||
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LocationName.iron_gate_3: 0xFF0050, | ||
LocationName.dry_lagoon_3: 0xFF0051, | ||
LocationName.sand_ocean_3: 0xFF0052, | ||
LocationName.radical_highway_3: 0xFF0053, | ||
LocationName.egg_quarters_3: 0xFF0054, | ||
LocationName.lost_colony_3: 0xFF0055, | ||
LocationName.weapons_bed_3: 0xFF0056, | ||
LocationName.security_hall_3: 0xFF0057, | ||
LocationName.white_jungle_3: 0xFF0058, | ||
LocationName.route_280_3: 0xFF0059, | ||
LocationName.sky_rail_3: 0xFF005A, | ||
LocationName.mad_space_3: 0xFF005B, | ||
LocationName.cosmic_wall_3: 0xFF005C, | ||
LocationName.final_chase_3: 0xFF005D, | ||
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LocationName.cannon_core_3: 0xFF005E, | ||
} | ||
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fourth_mission_location_table = { | ||
LocationName.city_escape_4: 0xFF0060, | ||
LocationName.wild_canyon_4: 0xFF0061, | ||
LocationName.prison_lane_4: 0xFF0062, | ||
LocationName.metal_harbor_4: 0xFF0063, | ||
LocationName.green_forest_4: 0xFF0064, | ||
LocationName.pumpkin_hill_4: 0xFF0065, | ||
LocationName.mission_street_4: 0xFF0066, | ||
LocationName.aquatic_mine_4: 0xFF0067, | ||
LocationName.route_101_4: 0xFF0068, | ||
LocationName.hidden_base_4: 0xFF0069, | ||
LocationName.pyramid_cave_4: 0xFF006A, | ||
LocationName.death_chamber_4: 0xFF006B, | ||
LocationName.eternal_engine_4: 0xFF006C, | ||
LocationName.meteor_herd_4: 0xFF006D, | ||
LocationName.crazy_gadget_4: 0xFF006E, | ||
LocationName.final_rush_4: 0xFF006F, | ||
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LocationName.iron_gate_4: 0xFF0070, | ||
LocationName.dry_lagoon_4: 0xFF0071, | ||
LocationName.sand_ocean_4: 0xFF0072, | ||
LocationName.radical_highway_4: 0xFF0073, | ||
LocationName.egg_quarters_4: 0xFF0074, | ||
LocationName.lost_colony_4: 0xFF0075, | ||
LocationName.weapons_bed_4: 0xFF0076, | ||
LocationName.security_hall_4: 0xFF0077, | ||
LocationName.white_jungle_4: 0xFF0078, | ||
LocationName.route_280_4: 0xFF0079, | ||
LocationName.sky_rail_4: 0xFF007A, | ||
LocationName.mad_space_4: 0xFF007B, | ||
LocationName.cosmic_wall_4: 0xFF007C, | ||
LocationName.final_chase_4: 0xFF007D, | ||
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LocationName.cannon_core_4: 0xFF007E, | ||
} | ||
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fifth_mission_location_table = { | ||
LocationName.city_escape_5: 0xFF0080, | ||
LocationName.wild_canyon_5: 0xFF0081, | ||
LocationName.prison_lane_5: 0xFF0082, | ||
LocationName.metal_harbor_5: 0xFF0083, | ||
LocationName.green_forest_5: 0xFF0084, | ||
LocationName.pumpkin_hill_5: 0xFF0085, | ||
LocationName.mission_street_5: 0xFF0086, | ||
LocationName.aquatic_mine_5: 0xFF0087, | ||
LocationName.route_101_5: 0xFF0088, | ||
LocationName.hidden_base_5: 0xFF0089, | ||
LocationName.pyramid_cave_5: 0xFF008A, | ||
LocationName.death_chamber_5: 0xFF008B, | ||
LocationName.eternal_engine_5: 0xFF008C, | ||
LocationName.meteor_herd_5: 0xFF008D, | ||
LocationName.crazy_gadget_5: 0xFF008E, | ||
LocationName.final_rush_5: 0xFF008F, | ||
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LocationName.iron_gate_5: 0xFF0090, | ||
LocationName.dry_lagoon_5: 0xFF0091, | ||
LocationName.sand_ocean_5: 0xFF0092, | ||
LocationName.radical_highway_5: 0xFF0093, | ||
LocationName.egg_quarters_5: 0xFF0094, | ||
LocationName.lost_colony_5: 0xFF0095, | ||
LocationName.weapons_bed_5: 0xFF0096, | ||
LocationName.security_hall_5: 0xFF0097, | ||
LocationName.white_jungle_5: 0xFF0098, | ||
LocationName.route_280_5: 0xFF0099, | ||
LocationName.sky_rail_5: 0xFF009A, | ||
LocationName.mad_space_5: 0xFF009B, | ||
LocationName.cosmic_wall_5: 0xFF009C, | ||
LocationName.final_chase_5: 0xFF009D, | ||
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LocationName.cannon_core_5: 0xFF009E, | ||
} | ||
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upgrade_location_table = { | ||
LocationName.city_escape_upgrade: 0xFF00A0, | ||
LocationName.wild_canyon_upgrade: 0xFF00A1, | ||
LocationName.prison_lane_upgrade: 0xFF00A2, | ||
LocationName.metal_harbor_upgrade: 0xFF00A3, | ||
LocationName.green_forest_upgrade: 0xFF00A4, | ||
LocationName.pumpkin_hill_upgrade: 0xFF00A5, | ||
LocationName.mission_street_upgrade: 0xFF00A6, | ||
LocationName.aquatic_mine_upgrade: 0xFF00A7, | ||
LocationName.hidden_base_upgrade: 0xFF00A9, | ||
LocationName.pyramid_cave_upgrade: 0xFF00AA, | ||
LocationName.death_chamber_upgrade: 0xFF00AB, | ||
LocationName.eternal_engine_upgrade: 0xFF00AC, | ||
LocationName.meteor_herd_upgrade: 0xFF00AD, | ||
LocationName.crazy_gadget_upgrade: 0xFF00AE, | ||
LocationName.final_rush_upgrade: 0xFF00AF, | ||
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LocationName.iron_gate_upgrade: 0xFF00B0, | ||
LocationName.dry_lagoon_upgrade: 0xFF00B1, | ||
LocationName.sand_ocean_upgrade: 0xFF00B2, | ||
LocationName.radical_highway_upgrade: 0xFF00B3, | ||
LocationName.egg_quarters_upgrade: 0xFF00B4, | ||
LocationName.lost_colony_upgrade: 0xFF00B5, | ||
LocationName.weapons_bed_upgrade: 0xFF00B6, | ||
LocationName.security_hall_upgrade: 0xFF00B7, | ||
LocationName.white_jungle_upgrade: 0xFF00B8, | ||
LocationName.sky_rail_upgrade: 0xFF00BA, | ||
LocationName.mad_space_upgrade: 0xFF00BB, | ||
LocationName.cosmic_wall_upgrade: 0xFF00BC, | ||
LocationName.final_chase_upgrade: 0xFF00BD, | ||
} | ||
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chao_garden_location_table = { | ||
LocationName.chao_beginner_race: 0xFF00C0, | ||
LocationName.chao_jewel_race: 0xFF00C1, | ||
LocationName.chao_challenge_race: 0xFF00C2, | ||
LocationName.chao_hero_race: 0xFF00C3, | ||
LocationName.chao_dark_race: 0xFF00C4, | ||
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LocationName.chao_beginner_karate: 0xFF00C5, | ||
LocationName.chao_standard_karate: 0xFF00C6, | ||
LocationName.chao_expert_karate: 0xFF00C7, | ||
LocationName.chao_super_karate: 0xFF00C8, | ||
} | ||
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other_location_table = { | ||
# LocationName.green_hill: 0xFF001F, | ||
LocationName.biolizard: 0xFF003F, | ||
} | ||
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all_locations = { | ||
**first_mission_location_table, | ||
**second_mission_location_table, | ||
**third_mission_location_table, | ||
**fourth_mission_location_table, | ||
**fifth_mission_location_table, | ||
**upgrade_location_table, | ||
**chao_garden_location_table, | ||
**other_location_table, | ||
} | ||
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location_table = {} | ||
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def setup_locations(world, player: int): | ||
location_table = {**first_mission_location_table} | ||
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if world.IncludeMissions[player].value >= 2: | ||
location_table.update({**second_mission_location_table}) | ||
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if world.IncludeMissions[player].value >= 3: | ||
location_table.update({**third_mission_location_table}) | ||
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if world.IncludeMissions[player].value >= 4: | ||
location_table.update({**fourth_mission_location_table}) | ||
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if world.IncludeMissions[player].value >= 5: | ||
location_table.update({**fifth_mission_location_table}) | ||
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location_table.update({**upgrade_location_table}) | ||
# location_table.update(**chao_garden_location_table}) | ||
location_table.update({**other_location_table}) | ||
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return location_table | ||
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lookup_id_to_name: typing.Dict[int, str] = {id: name for name, _ in all_locations.items()} |
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