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Lutris client - Open Source gaming platform for GNU/Linux

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Lutris

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Lutris is an open source gaming platform that makes gaming on Linux easier by managing, installing and providing optimal settings for games.

Lutris does not sell games. For commercial games, you must own a copy to install the game on Lutris. The platform uses programs referered to as 'runners' to launch games, Those runners (with the exception of Steam and web browsers) are provided and managed by Lutris, so you don't need to install them with your package manager.

Scripts written by the community allow access to a library of games. Using scripts, games can be played without manual setup.

Installer scripts

Lutris installations are fully automated through scripts, which can be written in either JSON or YAML. The scripting syntax is described in docs/installers.rst, and is also available online at lutris.net.

Game library

Optional accounts can be created at lutris.net and linked with Lutris clients. This enables your client to automatically sync fetch library from the website. It is currently not possible to sync from the client to the cloud. Via the website, it is also possible to sync your Steam library to your Lutris library.

The Lutris client only stores a token when connected with the website, and your login credentials are never saved. This token is stored in ~/.cache/lutris/auth-token.

Configuration files

  • ~/.config/lutris: The client, runners, and game configuration files

    There is be no need to manually edit these files as everything should be done from the client.

  • lutris.conf: Preferences for the client's UI

  • system.yml: Default game configuration, which applies to every game

  • runners/*.yml: Runner-specific configurations

  • games/*.yml: Game-specific configurations

Game-specific configurations overwrite runner-specific configurations, which in turn overwrite the system configuration.

Runners and the game database

~/.local/share/lutris: All data necessary to manage Lutris' library and games, including:

  • pga.db: An SQLite database tracking the game library, game installation status, various file locations, and some additional metadata
  • runners/*: Runners downloaded from lutris.net
  • icons/*.png and banners/*.jpg: Game banners and icons

Command line options

The following command line arguments are available:

-v, --version              Print the version of Lutris and exit
-d, --debug                Show debug messages
-i, --install              Install a game from a yml file
-e, --exec                 Execute a program with the lutris runtime
-l, --list-games           List all games in database
-o, --installed            Only list installed games
-s, --list-steam-games     List available Steam games
--list-steam-folders       List all known Steam library folders
-j, --json                 Display the list of games in JSON format
--reinstall                Reinstall game
--display=DISPLAY          X display to use

Additionally, you can pass a lutris: protocol link followed by a game identifier on the command line such as:

lutris lutris:quake

This will install the game if it is not already installed, otherwise it will launch the game. The game will always be installed if the --reinstall flag is passed.

Planned features

Lutris is far from complete, and some features have yet to be implemented.

Here's what to expect from future versions of Lutris:

  • Humble Bundle integration
  • TOSEC database integration
  • Management of personal game data (i.e. syncing games across devices using private cloud storage)
  • Community features (friends list, chat, multiplayer game scheduling, etc.)
  • Controller configuration GUI (with xboxdrv support)

Support the project

Lutris is 100% community supported, to ensure a continuous developement on the project, please consider donating to the project. Our main platform for supporting Lutris is Patreon: https://www.patreon.com/lutris but there are also other options available at https://lutris.net/donate

Come with us!

Want to make Lutris better? Help implement features, fix bugs, test pre-releases, or simply chat with the developers?

You can always reach us on:

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