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Initial commit of LBX Extractor command line tool. This extracts individual files out of an LBX archive. Known issue: filenames in these archives are so inconsistent, they've been commented out. Right now it just uses indices as file names.
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<?xml version="1.0" encoding="utf-8" ?> | ||
<configuration> | ||
<startup> | ||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" /> | ||
</startup> | ||
</configuration> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{5945E684-0F88-4F35-A6D0-9D8C79370150}</ProjectGuid> | ||
<OutputType>Exe</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>LbxDecoder</RootNamespace> | ||
<AssemblyName>LbxExtractor</AssemblyName> | ||
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<PlatformTarget>AnyCPU</PlatformTarget> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<PlatformTarget>AnyCPU</PlatformTarget> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<PropertyGroup> | ||
<StartupObject /> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Xml.Linq" /> | ||
<Reference Include="System.Data.DataSetExtensions" /> | ||
<Reference Include="Microsoft.CSharp" /> | ||
<Reference Include="System.Data" /> | ||
<Reference Include="System.Net.Http" /> | ||
<Reference Include="System.Xml" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="Program.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<None Include="App.config" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
<PropertyGroup> | ||
<PostBuildEvent>XCOPY "$(TargetDir)$(TargetName).exe" "K:\SteamLibrary\steamapps\common\Master of Orion 2\FV Tools" /S /E /V /Y</PostBuildEvent> | ||
</PropertyGroup> | ||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. | ||
Other similar extension points exist, see Microsoft.Common.targets. | ||
<Target Name="BeforeBuild"> | ||
</Target> | ||
<Target Name="AfterBuild"> | ||
</Target> | ||
--> | ||
</Project> |
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using System; | ||
using System.Collections.Generic; | ||
using System.IO; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
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namespace LbxDecoder | ||
{ | ||
public class Program | ||
{ | ||
private const bool ReverseEndianness = false; | ||
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public static void Main(string[] args) | ||
{ | ||
Console.WriteLine("MOO2 LBX Extractor v1.0"); | ||
Console.WriteLine("Extracts an LBX archive into individual files."); | ||
Console.WriteLine("Author: Louis Ingenthron"); | ||
Console.WriteLine("Last modified: 8/27/2017"); | ||
Console.WriteLine(); | ||
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if (args.Length <= 0) | ||
{ | ||
Console.WriteLine("Usage: LbxExtractor.exe \"Filename.lbx\""); | ||
Console.WriteLine("Or just drag and drop an LBX file on to LbxExtractor.exe"); | ||
Console.WriteLine("Note: Additional files can be provided as additional arguments"); | ||
Console.WriteLine(); | ||
} | ||
else | ||
{ | ||
ReadAllFiles(args); | ||
} | ||
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Console.WriteLine("Press any key to continue..."); | ||
Console.ReadKey(); | ||
} | ||
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public static void ReadAllFiles(String[] filenames) | ||
{ | ||
foreach (String filename in filenames) | ||
{ | ||
if (File.Exists(filename)) | ||
{ | ||
ReadFile(filename); | ||
} | ||
else | ||
{ | ||
Console.WriteLine("CANNOT FIND FILE "+filename); | ||
} | ||
} | ||
Console.WriteLine(); | ||
} | ||
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public static void ReadAllFiles(String LBXDirectory) | ||
{ | ||
ReadAllFiles(Directory.GetFiles(LBXDirectory, "*.lbx", SearchOption.TopDirectoryOnly).ToArray()); | ||
} | ||
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private static void ReadFile(String LBXFileName) | ||
{ | ||
char[] InvalidFilenameChars = Path.GetInvalidFileNameChars(); | ||
uint FileSize = (uint)new FileInfo(LBXFileName).Length; | ||
ushort FileCount = 0; | ||
using (BinaryReader br = new BinaryReader(File.OpenRead(LBXFileName), ASCIIEncoding.ASCII)) | ||
{ | ||
// Verify the format's magic word. | ||
FileCount = br.ReadUInt16(); | ||
byte[] MagicWord = br.ReadBytes(4); | ||
ushort Info = br.ReadUInt16(); | ||
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if(FileCount < 1) | ||
{ | ||
Console.WriteLine(Path.GetFileName(LBXFileName) + " contains no files."); | ||
return; | ||
} | ||
if(MagicWord[0] != (byte)173 || MagicWord[1] != (byte)254 || MagicWord[2] != (byte)0 || MagicWord[3] != (byte)0) | ||
{ | ||
Console.WriteLine(Path.GetFileName(LBXFileName) + " is not a SimTex LBX file."); | ||
return; | ||
} | ||
Console.WriteLine(Path.GetFileName(LBXFileName) + " is a valid file with " + FileCount + " records"); | ||
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// Header Structure | ||
uint[] FileOffsets = new uint[FileCount]; | ||
String[] FileNames = new String[FileCount]; | ||
String[] FileDescriptions = new String[FileCount]; | ||
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// Load the offsets. | ||
for(int i=0;i<FileCount;i++) | ||
{ | ||
FileOffsets[i] = br.ReadUInt32(); | ||
} | ||
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// Set the last offset to the end of the file. | ||
FileOffsets[FileOffsets.Length - 1] = FileSize; | ||
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// Jump to the start of the file names sections. | ||
br.BaseStream.Position = 512; | ||
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// Load the file names and descriptions. | ||
bool EndOfNames = false; | ||
for(int i=0;i<FileCount;i++) | ||
{ | ||
// In the LBX format, not every file has a name. It's not uncommon for there to be 6 files, but only two names. | ||
// Because of this, this trap prevents us from reading any further than the position of the first file. | ||
if (512 + ((i + 1) * 32) > FileOffsets[i]) | ||
{ | ||
// 512 is the start of the names/desc, 32 is their combined length. | ||
EndOfNames = true; | ||
} | ||
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if (!EndOfNames) | ||
{ | ||
// There are more names to read. | ||
FileNames[i] = new String(br.ReadChars(8)); | ||
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br.ReadChar(); // Throw away the null-terminator. | ||
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FileDescriptions[i] = new String(br.ReadChars(22)); | ||
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br.ReadChar(); // Throw away the null-terminator. | ||
} | ||
else | ||
{ | ||
// We've reached the end of the names section, but there may be additional files, so give each a blank name. | ||
FileNames[i] = "Unnamed "; | ||
FileDescriptions[i] = ""; | ||
} | ||
} | ||
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// Extract the files. | ||
Console.WriteLine("Extracting from " + Path.GetFileName(LBXFileName) + "..."); | ||
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String LBXFolder = Path.Combine(Path.GetDirectoryName(LBXFileName), Path.GetFileNameWithoutExtension(LBXFileName)); | ||
if (!Directory.Exists(LBXFolder)) | ||
Directory.CreateDirectory(LBXFolder); | ||
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for (int i = 0; i < FileCount - 1; i++) | ||
{ | ||
// Determine the length of the current file by subtracting the start of the file from the next file. | ||
uint FileLength = FileOffsets[i + 1] - FileOffsets[i]; | ||
br.BaseStream.Position = FileOffsets[i]; | ||
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// Get the base name of the file (LBX files often reuse names in the same path). | ||
String BaseName = FileNames[i].Trim(); | ||
for (int k = 0; k < BaseName.Length; k++) | ||
{ | ||
if (InvalidFilenameChars.Contains(BaseName[k])) | ||
{ | ||
BaseName = ""; | ||
break; | ||
} | ||
} | ||
//if (String.IsNullOrEmpty(BaseName)) | ||
BaseName = i.ToString(); | ||
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String descr = FileDescriptions[i]; | ||
for (int k = 0; k < descr.Length; k++) | ||
{ | ||
if (InvalidFilenameChars.Contains(descr[k])) | ||
{ | ||
descr = "Unknown"; | ||
break; | ||
} | ||
} | ||
Console.WriteLine(" " + LBXFolder + "/" + BaseName + " - " + descr + " - " + FileLength + " bytes"); | ||
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// Read the file data from the LBX. | ||
byte[] FileContents = br.ReadBytes((int)FileLength); | ||
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// Check for reusing the same file name. | ||
String OutputFileName; | ||
int Addition = -1; | ||
do | ||
{ | ||
Addition = Addition + 1; | ||
OutputFileName = LBXFolder + "/" + BaseName + ((Addition > 0) ? "-" + Addition : ""); | ||
} | ||
while (File.Exists(OutputFileName)); | ||
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// Output the contents of the file | ||
File.WriteAllBytes(OutputFileName, FileContents); | ||
} | ||
} | ||
Console.WriteLine(FileCount + " file(s) extracted."); | ||
} | ||
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public static UInt16 ReverseBytes(UInt16 value) | ||
{ | ||
return (UInt16)((value & 0xFFU) << 8 | (value & 0xFF00U) >> 8); | ||
} | ||
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public static UInt32 ReverseBytes(UInt32 value) | ||
{ | ||
return (value & 0x000000FFU) << 24 | (value & 0x0000FF00U) << 8 | | ||
(value & 0x00FF0000U) >> 8 | (value & 0xFF000000U) >> 24; | ||
} | ||
} | ||
} |
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.InteropServices; | ||
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// General Information about an assembly is controlled through the following | ||
// set of attributes. Change these attribute values to modify the information | ||
// associated with an assembly. | ||
[assembly: AssemblyTitle("LbxDecoder")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyProduct("LbxDecoder")] | ||
[assembly: AssemblyCopyright("Copyright © 2017")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
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// Setting ComVisible to false makes the types in this assembly not visible | ||
// to COM components. If you need to access a type in this assembly from | ||
// COM, set the ComVisible attribute to true on that type. | ||
[assembly: ComVisible(false)] | ||
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// The following GUID is for the ID of the typelib if this project is exposed to COM | ||
[assembly: Guid("5945e684-0f88-4f35-a6d0-9d8c79370150")] | ||
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// Version information for an assembly consists of the following four values: | ||
// | ||
// Major Version | ||
// Minor Version | ||
// Build Number | ||
// Revision | ||
// | ||
// You can specify all the values or you can default the Build and Revision Numbers | ||
// by using the '*' as shown below: | ||
// [assembly: AssemblyVersion("1.0.*")] | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] |