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fix CP-only having resilient pantheons fix experience being added twice for free units from buildings fix submarines under ice being immune to ranged attacks even though GLOBAL_SUBS_UNDER_ICE_IMMUNITY is off fix CP-only ranged ships can't shoot inland targets (#10940) fix resource requirement tooltip still showing on buildings even when fulfilled fix Honor conscription not happening when gaining multiple citizens to skip over the threshold - still won't get the correct amount (only 1 conscript) when skipping over multiple thresholds in one go, but that's an extreme case fix Honor giving only one conscript when taken while city has 20+ population fix City-States never asking for ranged units stop OCC Venice from getting a free Merchant of Venice from Pyramids - they already don't get one from Imperium, it's more consistent that way don't clear production queue if free unit happens to be the first thing in queue also did a LOT of cleanup on repetitive code removed some null checks that shouldn't happen (let it crash!) removed many useless #if defines - especially those with #else or affecting code structure - it's not completed; DON'T remove any #defines for now! it definitely won't build -- to be fair, it won't build either if you remove #defines BEFORE this commit moved some CvGame functions to other fitting classes - all references updated - does not affect the Lua API standardized most free unit pickers like conscripts and partisans - can pick whether to include ranged, ships, recon, UUs, units that require resources, etc. - can specify a list of UnitCombats that the free unit must be - can either return best unit or randomly pick from top 5 - see CvPlayer::GetCompetitiveSpawnUnitType() for details converted some hardcoded defines into mod options - CORE_DELAYED_VISIBILITY: default on - CORE_HOVERING_UNITS: default off - CORE_RESILIENT_PANTHEONS: default on in VP only - CORE_TWO_PASS_DANGER: default off - UNIT_KILL_STATS: default off
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